diff options
author | Tony J. White <tjw@tjw.org> | 2007-04-03 03:39:26 +0000 |
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committer | Tony J. White <tjw@tjw.org> | 2007-04-03 03:39:26 +0000 |
commit | 2d9ab8a588afa1b8f990b74ce324eb4f61c2c695 (patch) | |
tree | c7299320118c574db3b06dbb2be11ea650740bfb /src/cgame | |
parent | ce1b557f89f88165b681b99c7b5182f0cf87a0c6 (diff) |
* PCL_HUMAN_BSUIT is now a full fledged player class now. This means that the
overrides/classes/human_bsuit.cfg file can set all the goodies such as
viewHeight and bounding box size. Also, bsuit corpses work now.
* added MN_A_TEAMCHANGEBUILDTIMER, MN_H_TEAMCHANGEBUILDTIMER,
MN_A_EVOLVEBUILDTIMER, and MN_H_ARMOURYBUILDTIMER for the error
dialogs you get when trying to do something that's not allowed with an
active build timer.
* added MN_H_NOARMOURYHERE and MN_H_NOENERGYAMMOHERE error dialogs for
trying to buy/sell when not near the necessary buildables.
* added MN_H_NOROOMBSUITON and MN_H_NOROOMBSUITOFF error dialogs for
when there is no room to change class between PCL_HUMAN and PCL_HUMAN_BSUIT
* removed an unused variable from my recent big ui commit
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_servercmds.c | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index 6fcae7eb..7fb3e060 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -540,6 +540,19 @@ void CG_Menu( int menu ) cmd = "menu tremulous_human_dialog\n"; break; + case MN_A_TEAMCHANGEBUILDTIMER: + longMsg = "You cannot leave the Alien team until your build timer " + "has expired."; + shortMsg = "You cannot change teams until your build timer expires.\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_H_TEAMCHANGEBUILDTIMER: + longMsg = "You cannot leave the Human team until your build timer " + "has expired."; + shortMsg = "You cannot change teams until your build timer expires.\n"; + cmd = "menu tremulous_human_dialog\n"; + break; //=============================== @@ -634,6 +647,42 @@ void CG_Menu( int menu ) cmd = "menu tremulous_human_dialog\n"; break; + case MN_H_NOARMOURYHERE: + longMsg = "You must be near a powered Armoury in order to purchase " + "weapons, upgrades or non-energy ammunition."; + shortMsg = "You must be near a powered Armoury\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_NOENERGYAMMOHERE: + longMsg = "You must be near an Armoury, Reactor or Repeater in order " + "to purchase energy ammunition."; + shortMsg = "You must be near an Armoury, Reactor or Repeater\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_NOROOMBSUITON: + longMsg = "There is not enough room here to put on a Battle Suit. " + "Make sure you have enough head room to climb in."; + shortMsg = "Not enough room here to put on a Battle Suit\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_NOROOMBSUITOFF: + longMsg = "There is not enough room here to take off your Battle Suit. " + "Make sure you have enough head room to climb out."; + shortMsg = "Not enough room here to take off your Battle Suit\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_ARMOURYBUILDTIMER: + longMsg = "You are not allowed to buy or sell weapons until your " + "build timer has expired."; + shortMsg = "You can not buy or sell weapos until your build timer " + "expires\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + //=============================== @@ -716,6 +765,12 @@ void CG_Menu( int menu ) cmd = "menu tremulous_alien_dialog\n"; break; + case MN_A_EVOLVEBUILDTIMER: + longMsg = "You cannot Evolve until your build timer has expired."; + shortMsg = "You cannot Evolve until your build timer expires\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + case MN_A_HOVEL_OCCUPIED: longMsg = "This Hovel is already occupied by another builder."; shortMsg = "This Hovel is already occupied by another builder\n"; |