diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 11:23:19 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:56 +0000 |
commit | 2e7cfc74d0f20940cb457605dccee7f1616e5d1e (patch) | |
tree | 16d1d6180c602fd213992fcd7a7b25e6f9b61d46 /src/cgame | |
parent | d47dcc40898465ccbaa7f3c60ea23e84ed93b908 (diff) |
* Renamed some enum stuff to be more descriptive
* Fiddled with Cmd_Build_f so some (more) build errors will give a red blueprint
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_servercmds.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index 6587c784..636f7341 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -523,7 +523,7 @@ void CG_Menu( int menu ) cmd = "menu tremulous_human_dialog\n"; break; - case MN_H_NOPOWER: + case MN_H_NOBP: longMsg = "There is no power remaining. Free up power by destroying " "existing buildable objects."; shortMsg = "There is no power remaining\n"; @@ -545,14 +545,14 @@ void CG_Menu( int menu ) cmd = "menu tremulous_human_dialog\n"; break; - case MN_H_REACTOR: + case MN_H_ONEREACTOR: longMsg = "There can only be one Reactor. Destroy the existing one if you " "wish to move it."; shortMsg = "There can only be one Reactor\n"; cmd = "menu tremulous_human_dialog\n"; break; - case MN_H_REPEATER: + case MN_H_NOPOWERHERE: longMsg = "There is no power here. If available, a Repeater may be used to " "transmit power to this location."; shortMsg = "There is no power here\n"; @@ -573,14 +573,14 @@ void CG_Menu( int menu ) cmd = "menu tremulous_human_dialog\n"; break; - case MN_H_RPTWARN: + case MN_H_RPTNOREAC: longMsg = "WARNING: This Repeater will not be powered as there is no parent " "Reactor providing power. Build a Reactor."; shortMsg = "This Repeater will not be powered\n"; cmd = "menu tremulous_human_dialog\n"; break; - case MN_H_RPTWARN2: + case MN_H_RPTPOWERHERE: longMsg = "This area already has power. A Repeater is not required here."; shortMsg = "This area already has power\n"; cmd = "menu tremulous_human_dialog\n"; @@ -667,21 +667,21 @@ void CG_Menu( int menu ) cmd = "menu tremulous_alien_dialog\n"; break; - case MN_A_OVERMIND: + case MN_A_ONEOVERMIND: longMsg = "There can only be one Overmind. Destroy the existing one if you " "wish to move it."; shortMsg = "There can only be one Overmind\n"; cmd = "menu tremulous_alien_dialog\n"; break; - case MN_A_HOVEL: + case MN_A_ONEHOVEL: longMsg = "There can only be one Hovel. Destroy the existing one if you " "wish to move it."; shortMsg = "There can only be one Hovel\n"; cmd = "menu tremulous_alien_dialog\n"; break; - case MN_A_NOASSERT: + case MN_A_NOBP: longMsg = "The Overmind cannot control any more structures. Destroy existing " "structures to build more."; shortMsg = "The Overmind cannot control any more structures\n"; |