diff options
author | Tim Angus <tim@ngus.net> | 2004-05-27 21:43:24 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-05-27 21:43:24 +0000 |
commit | 2ee76d11bb34641e021f69b3509da5c62e7afdb0 (patch) | |
tree | e1c45796114c1c66ca8cd0fed0a007d841637e8f /src/cgame | |
parent | 8f6fba34633ee7039655cb60497c3d71c629b2ff (diff) |
* Added code to calculate the average number of players that are playing
* Added stats on game end to aid balancing
* "itemact <weaponname>" now selects a weapon as well as activating an upgrade
* Disabled chat balloon entirely
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_players.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index 1ea8d30d..9aba27a4 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -1697,8 +1697,9 @@ static void CG_PlayerSprites( centity_t *cent ) if( cent->currentState.eFlags & EF_TALK ) { - CG_PlayerFloatSprite( cent, cgs.media.balloonShader ); - return; + //TA: the masses have decreed this to be wrong +/* CG_PlayerFloatSprite( cent, cgs.media.balloonShader ); + return;*/ } } |