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authorTim Angus <tim@ngus.net>2004-05-27 21:43:24 +0000
committerTim Angus <tim@ngus.net>2004-05-27 21:43:24 +0000
commit2ee76d11bb34641e021f69b3509da5c62e7afdb0 (patch)
treee1c45796114c1c66ca8cd0fed0a007d841637e8f /src/cgame
parent8f6fba34633ee7039655cb60497c3d71c629b2ff (diff)
* Added code to calculate the average number of players that are playing
* Added stats on game end to aid balancing * "itemact <weaponname>" now selects a weapon as well as activating an upgrade * Disabled chat balloon entirely
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_players.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 1ea8d30d..9aba27a4 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -1697,8 +1697,9 @@ static void CG_PlayerSprites( centity_t *cent )
if( cent->currentState.eFlags & EF_TALK )
{
- CG_PlayerFloatSprite( cent, cgs.media.balloonShader );
- return;
+ //TA: the masses have decreed this to be wrong
+/* CG_PlayerFloatSprite( cent, cgs.media.balloonShader );
+ return;*/
}
}