diff options
author | Christopher Schwarz <lakitu7@gmail.com> | 2009-10-26 01:15:32 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:05 +0000 |
commit | 3814ae32abbb98842e2b741f0379d259629e1df7 (patch) | |
tree | 07ee7b4be208e1f9f365c0ac08ceaf44f5034510 /src/cgame | |
parent | 1b28547673bfde885214b08e506224c976b861a7 (diff) |
* Don't draw crosshair during intermission
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_draw.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index ab93fd00..bbeb9848 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -2385,6 +2385,9 @@ static void CG_DrawCrosshair( rectDef_t *rect, vec4_t color ) if( cg.renderingThirdPerson ) return; + if( cg.snap->ps.pm_type == PM_INTERMISSION ) + return; + wi = &cg_weapons[ weapon ]; w = h = wi->crossHairSize * cg_crosshairSize.value; |