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authorTim Angus <tim@ngus.net>2004-02-27 23:03:34 +0000
committerTim Angus <tim@ngus.net>2004-02-27 23:03:34 +0000
commit478b83d361938d4c4d21ffc97e25504323e18645 (patch)
tree0f22d81f91f89fe437c5a81b4965b4f253adc1e9 /src/cgame
parent6856a392e607a42708c8d3cf78c3254aa32b3e73 (diff)
* Spawns can no longer spawn clients without delay
* Spawn queues
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_draw.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 68f3d3b0..e4c0402a 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -929,6 +929,9 @@ static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color )
BG_unpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, &value, NULL, NULL );
break;
}
+
+ if( value > 999 )
+ value = 999;
if( value > -1 )
{