diff options
author | Tim Angus <tim@ngus.net> | 2010-12-09 22:50:08 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:48 +0000 |
commit | 4b05a8fcb7f873e41e777d6f77f80656ac1f44cc (patch) | |
tree | b44e88ab18350035d4eb98e376f94d80ccb04013 /src/cgame | |
parent | 00fde68d4e97fdebd62e9ce60c6c856e4e375111 (diff) |
* Turns out CG_GetBindings is actually quite expensive
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_tutorial.c | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c index 1bc4ac8f..c3069a1e 100644 --- a/src/cgame/cg_tutorial.c +++ b/src/cgame/cg_tutorial.c @@ -599,8 +599,10 @@ static void CG_SpectatorText( char *text, playerState_t *ps ) Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Press %s to follow a player\n", CG_KeyNameForCommand( "+button2" ) ) ); - } } +} + +#define BINDING_REFRESH_INTERVAL 30 /* =============== @@ -613,8 +615,12 @@ const char *CG_TutorialText( void ) { playerState_t *ps; static char text[ MAX_TUTORIAL_TEXT ]; + static int refreshBindings = 0; + + if( refreshBindings == 0 ) + CG_GetBindings( ); - CG_GetBindings( ); + refreshBindings = ( refreshBindings + 1 ) % BINDING_REFRESH_INTERVAL; text[ 0 ] = '\0'; ps = &cg.snap->ps; |