summaryrefslogtreecommitdiff
path: root/src/cgame
diff options
context:
space:
mode:
authorTim Angus <tim@ngus.net>2003-03-22 02:25:18 +0000
committerTim Angus <tim@ngus.net>2003-03-22 02:25:18 +0000
commit62a23c3088d9766003a2df61c374b8e7af5a7fdb (patch)
tree958e4884a28a9595dc9d17e880dcbe762258ea20 /src/cgame
parentb75d0e2a7e2d29e8575dea17c2c45fc8f3dd5b50 (diff)
* Code support for the new armoury menu
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_event.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index abf703e3..1d30e416 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -336,14 +336,14 @@ void CG_Menu( int eventParm )
switch( eventParm )
{
- case MN_TEAM: trap_SendConsoleCommand( "menu tremulous_teamselect\n" ); break;
- case MN_A_CLASS: trap_SendConsoleCommand( "menu tremulous_alienclass\n" ); break;
- case MN_H_SPAWN: trap_SendConsoleCommand( "menu tremulous_humanitem\n" ); break;
- case MN_A_BUILD: trap_SendConsoleCommand( "menu tremulous_alienbuild\n" ); break;
- case MN_H_BUILD: trap_SendConsoleCommand( "menu tremulous_humanbuild\n" ); break;
- case MN_H_ARMOURY: trap_SendConsoleCommand( "menu tremulous_humanarmoury\n" ); break;
- case MN_H_BANK: trap_SendConsoleCommand( "menu tremulous_humanbank\n" ); break;
- case MN_A_OBANK: trap_SendConsoleCommand( "menu tremulous_alienbank\n" ); break;
+ case MN_TEAM: trap_SendConsoleCommand( "menu tremulous_teamselect\n" ); break;
+ case MN_A_CLASS: trap_SendConsoleCommand( "menu tremulous_alienclass\n" ); break;
+ case MN_H_SPAWN: trap_SendConsoleCommand( "menu tremulous_humanitem\n" ); break;
+ case MN_A_BUILD: trap_SendConsoleCommand( "menu tremulous_alienbuild\n" ); break;
+ case MN_H_BUILD: trap_SendConsoleCommand( "menu tremulous_humanbuild\n" ); break;
+ case MN_H_ARMOURY: trap_SendConsoleCommand( "menu tremulous_humanarmoury\n" ); break;
+ case MN_H_BANK: trap_SendConsoleCommand( "menu tremulous_humanbank\n" ); break;
+ case MN_A_OBANK: trap_SendConsoleCommand( "menu tremulous_alienbank\n" ); break;
case MN_H_NOROOM:
trap_Cvar_Set( "ui_dialog", "There is no room to build here. Move until the buildable turns "