diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 12:53:17 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:18 +0000 |
commit | 62f641bdf7426059d665f2c7f6ccc55d43179eb2 (patch) | |
tree | 0098ccf3803e5f0f6d2de709a2bce70adb9d337b /src/cgame | |
parent | 72556ac402ef88fc116c6174602d8db45e5ae588 (diff) |
Zone BP updates, and a minor bug fix
* Add g_humanRepeaterAllowOverlap defaulting to 1
* Add a build error message when building a repeater would cause a power zone to overlap
* Lower DC range from 10,000 -> 1,000
* Repeaters will suicide if they are *inside* of another power zone
* Unpowered buildables no longer take away BP from the main reactor zone
* Repeaters will only power the BP that can be built from them
* Repeaters can now be moved
* Don't set s.misc anymore since BP is calculated server-side
* Fix G_IsDCCBuilt( ) so that it can return true even if a DC is built farther than DC_RANGE units from position 0, 0, 0
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_servercmds.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index 2d9b7038..7fa21530 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -686,6 +686,12 @@ void CG_Menu( int menu, int arg ) type = DT_BUILD; break; + case MN_H_RPWCAUSEOVRL: + longMsg = "This repeater would cause a power zone to overlap."; + shortMsg = "This repeater would cause a power zone to overlap"; + type = DT_BUILD; + break; + case MN_H_NOSLOTS: longMsg = "You have no room to carry this. Please sell any conflicting " "upgrades before purchasing this item."; |