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authorTim Angus <tim@ngus.net>2002-08-24 03:11:28 +0000
committerTim Angus <tim@ngus.net>2002-08-24 03:11:28 +0000
commit6e80011a5dc04f9d9113265c733dfc6075f5326b (patch)
treea9ae71ab8b9446708fd2bb69af4da6e8238d8792 /src/cgame
parentd974276ea91acccd09cd46f8f2b84ed8234dd4a9 (diff)
* Added regeneration aura for highest alien class
* Added skeleton weapon WP_GRAB_CLAW_UPG * Mucked around with some speeds
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_weapons.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 91dc841e..855ae926 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -770,6 +770,7 @@ void CG_RegisterWeapon( int weaponNum )
break;
case WP_GRAB_CLAW:
+ case WP_GRAB_CLAW_UPG:
MAKERGB( weaponInfo->flashDlightColor, 0, 0, 0 );
weaponInfo->flashSound[0] = trap_S_RegisterSound( "sound/weapons/melee/fstatck.wav", qfalse );
break;