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author | Christopher Schwarz <lakitu7@gmail.com> | 2010-04-03 20:47:11 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:33 +0000 |
commit | 784c7b351d013e77d5aeaca6fdf98341fb75b284 (patch) | |
tree | cac2dbb07bf5ea1f337c7bdcc30ebf0d39f551ce /src/cgame | |
parent | 3ffe579310f49043d7350adc7b5a2f3d23b48c85 (diff) |
* Queue BP according to the proportion of damage that came from not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly)
* Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE
* Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain
* Minor cleanups of unused functions/variables
Diffstat (limited to 'src/cgame')
0 files changed, 0 insertions, 0 deletions