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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 11:35:06 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:08 +0000
commit78c1339520835153322cc7c803a3bad68bee5ab9 (patch)
treeb2334291ebf66c74f511117bb7aefcc0866e7823 /src/cgame
parent13caf1e9e5b7782cc56ea26d7d4403a192ed31b0 (diff)
Lucifer warning sound not played for aliens
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_weapons.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 63455c16..f6866bc2 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -868,12 +868,15 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin, weapon->readySound );
}
- // Lucifer cannon charge warning beep
- if( weaponNum == WP_LUCIFER_CANNON &&
- ( cent->currentState.eFlags & EF_WARN_CHARGE ) )
+ // Lucifer cannon charge warning beep
+ if( weaponNum == WP_LUCIFER_CANNON &&
+ ( cent->currentState.eFlags & EF_WARN_CHARGE ) &&
+ cg.snap->ps.stats[ STAT_PTEAM ] != PTE_ALIENS )
+ {
trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin,
vec3_origin, ps ? cgs.media.lCannonWarningSound :
cgs.media.lCannonWarningSound2 );
+ }
if( !noGunModel )
{