diff options
author | Tim Angus <tim@ngus.net> | 2004-02-29 04:22:40 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-02-29 04:22:40 +0000 |
commit | 8de2853c89a624574402d82e541e2061cc121b4a (patch) | |
tree | 014f33b6f7cf74038ae353d9e3fd2588698e6ed0 /src/cgame | |
parent | d1318515a8a9d2b8369e136fa91ff1a1f159a168 (diff) |
* Added zoom function to weapons
* Added code for reload binding
* Turrents now give up an out of range target
* Reactor cannot be used once destroyed
* Reduced effectiveness of acid tube, turret and hive
* Raised advanced build times
* Reduced overall alien damage slightly
* Raised mofo health (again)
* Raised dragoon projectile damage
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_view.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index e79c1d31..bb0816d9 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -742,14 +742,14 @@ static int CG_CalcFov( void ) } // account for zooms - zoomFov = cg_zoomFov.value; + zoomFov = BG_FindZoomFovForWeapon( cg.predictedPlayerState.weapon ); if ( zoomFov < 1 ) zoomFov = 1; else if ( zoomFov > attribFov ) zoomFov = attribFov; //TA: only do all the zoom stuff if the client CAN zoom - if( BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_PCLASS ], SCA_CANZOOM ) ) + if( BG_WeaponCanZoom( cg.predictedPlayerState.weapon ) ) { if ( cg.zoomed ) { |