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authorTim Angus <tim@ngus.net>2005-08-05 15:34:34 +0000
committerTim Angus <tim@ngus.net>2005-08-05 15:34:34 +0000
commit8fe663ec0bcb52ae2b805a07d46b78fb425b3f50 (patch)
tree9c5c9b6db8e0d70bae4626235ee37449682df9dd /src/cgame
parentfe0d776b466a8787b0185f7683d0866891919b53 (diff)
* Basilisk needs less time to regain grabbing ability after being hit
* Stage thresholds are now based on average number of players * Added a MOD for the level 3 spit ball
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_event.c26
1 files changed, 16 insertions, 10 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 80a82016..049cea33 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -92,7 +92,7 @@ static void CG_Obituary( entityState_t *ent )
message = "was in the wrong place";
break;
case MOD_HSPAWN:
- message = "should have run further";
+ message = "should have ran further";
break;
case MOD_ASPAWN:
message = "shouldn't have trod in the acid";
@@ -249,6 +249,18 @@ static void CG_Obituary( entityState_t *ent )
BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL1 ) );
message2 = className;
break;
+ case MOD_LEVEL2_CLAW:
+ message = "was clawed by";
+ Com_sprintf( className, 64, "'s %s",
+ BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) );
+ message2 = className;
+ break;
+ case MOD_LEVEL2_ZAP:
+ message = "was zapped by";
+ Com_sprintf( className, 64, "'s %s",
+ BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) );
+ message2 = className;
+ break;
case MOD_LEVEL3_CLAW:
message = "was chomped by";
Com_sprintf( className, 64, "'s %s",
@@ -261,16 +273,10 @@ static void CG_Obituary( entityState_t *ent )
BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) );
message2 = className;
break;
- case MOD_LEVEL2_CLAW:
- message = "was clawed by";
+ case MOD_LEVEL3_BOUNCEBALL:
+ message = "was sniped by";
Com_sprintf( className, 64, "'s %s",
- BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) );
- message2 = className;
- break;
- case MOD_LEVEL2_ZAP:
- message = "was zapped by";
- Com_sprintf( className, 64, "'s %s",
- BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) );
+ BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) );
message2 = className;
break;
case MOD_LEVEL4_CLAW: