diff options
author | Tim Angus <tim@ngus.net> | 2006-11-17 00:03:24 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2006-11-17 00:03:24 +0000 |
commit | 9202903b0f217cb9c5aa10f2aee6d2bc2f8dbab8 (patch) | |
tree | bfaaf1173dc3f91c8e63eda555fa972096df65dd /src/cgame | |
parent | 794ab718955417510be618e845363327dad42552 (diff) |
* Yet more TA: removals
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_players.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index c6db37f1..0298958b 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -429,7 +429,7 @@ static qboolean CG_RegisterClientModelname( clientInfo_t *ci, const char *modelN { char filename[ MAX_QPATH * 2 ]; - //TA: do this first so the nonsegmented property is set + // do this first so the nonsegmented property is set // load the animations Com_sprintf( filename, sizeof( filename ), "models/players/%s/animation.cfg", modelName ); if( !CG_ParseAnimationFile( filename, ci ) ) @@ -706,7 +706,7 @@ static qboolean CG_ScanForExistingClientInfo( clientInfo_t *ci ) } } - //TA: shouldn't happen + // shouldn't happen return qfalse; } @@ -744,7 +744,7 @@ void CG_PrecacheClientInfo( pClass_t class, char *model, char *skin ) newInfo.infoValid = qtrue; - //TA: actually register the models + // actually register the models *ci = newInfo; CG_LoadClientInfo( ci ); } @@ -1238,7 +1238,7 @@ static void CG_PlayerAngles( centity_t *cent, vec3_t srcAngles, } else { - //TA: did use angles2.. now uses time2.. looks a bit funny but time2 isn't used othwise + // did use angles2.. now uses time2.. looks a bit funny but time2 isn't used othwise dir = cent->currentState.time2; if( dir < 0 || dir > 7 ) CG_Error( "Bad player movement angle" ); @@ -1485,7 +1485,7 @@ static void CG_PlayerNonSegAngles( centity_t *cent, vec3_t srcAngles, vec3_t non } else { - //TA: did use angles2.. now uses time2.. looks a bit funny but time2 isn't used othwise + // did use angles2.. now uses time2.. looks a bit funny but time2 isn't used othwise dir = cent->currentState.time2; if( dir < 0 || dir > 7 ) CG_Error( "Bad player movement angle" ); @@ -1744,7 +1744,7 @@ static void CG_PlayerSprites( centity_t *cent ) if( cent->currentState.eFlags & EF_TALK ) { - //TA: the masses have decreed this to be wrong + // the masses have decreed this to be wrong /* CG_PlayerFloatSprite( cent, cgs.media.balloonShader ); return;*/ } @@ -1795,7 +1795,7 @@ static qboolean CG_PlayerShadow( centity_t *cent, float *shadowPlane, pClass_t c if( trace.fraction == 1.0 || trace.startsolid || trace.allsolid ) return qfalse; - //TA: FIXME: stencil shadows will be broken for walls. + // FIXME: stencil shadows will be broken for walls. // Unfortunately there isn't much that can be // done since Q3 references only the Z coord // of the shadowPlane @@ -2008,8 +2008,8 @@ void CG_Player( centity_t *cent ) { clientInfo_t *ci; - //TA: NOTE: legs is used for nonsegmented models - // this helps reduce code to be changed + // NOTE: legs is used for nonsegmented models + // this helps reduce code to be changed refEntity_t legs; refEntity_t torso; refEntity_t head; |