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author | Zack Middleton <zturtleman@gmail.com> | 2013-12-10 21:14:13 -0600 |
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committer | Tim Angus <tim@ngus.net> | 2016-04-07 11:50:43 +0100 |
commit | 975d4d97e4b9459c3d21b4dc3ecd807e9c330d9a (patch) | |
tree | ff58ec02fe6d22a097f71d1163c3527bc9abcea1 /src/cgame | |
parent | fae2cb94e089fabe9a69d0909a5c25e1014cb25f (diff) |
Use Opus for VoIP
Server/client VoIP protocol is handled by adding new cvars
cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip
are used to auto set/clear them. All users need to touch
are cl/sv_voip as 0 or 1 just like before.
Old Speex VoIP packets in demos are skipped.
New VoIP packets are skipped in demos if sv_voipProtocol
doesn't match cl_voipProtocol.
Notable difference between usage of speex and opus codecs,
when using Speex client would be sent 80ms at a time.
Using Opus, 60ms is sent at a time. This was changed because
the Opus codec supports encoding up to 60ms at a time.
(Simpler to send only one codec frame in a packet.)
Diffstat (limited to 'src/cgame')
0 files changed, 0 insertions, 0 deletions