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authorZack Middleton <zturtleman@gmail.com>2013-12-10 21:14:13 -0600
committerTim Angus <tim@ngus.net>2016-04-07 11:50:43 +0100
commit975d4d97e4b9459c3d21b4dc3ecd807e9c330d9a (patch)
treeff58ec02fe6d22a097f71d1163c3527bc9abcea1 /src/cgame
parentfae2cb94e089fabe9a69d0909a5c25e1014cb25f (diff)
Use Opus for VoIP
Server/client VoIP protocol is handled by adding new cvars cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip are used to auto set/clear them. All users need to touch are cl/sv_voip as 0 or 1 just like before. Old Speex VoIP packets in demos are skipped. New VoIP packets are skipped in demos if sv_voipProtocol doesn't match cl_voipProtocol. Notable difference between usage of speex and opus codecs, when using Speex client would be sent 80ms at a time. Using Opus, 60ms is sent at a time. This was changed because the Opus codec supports encoding up to 60ms at a time. (Simpler to send only one codec frame in a packet.)
Diffstat (limited to 'src/cgame')
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