diff options
author | Tony J. White <tjw@tjw.org> | 2007-04-14 02:45:11 +0000 |
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committer | Tony J. White <tjw@tjw.org> | 2007-04-14 02:45:11 +0000 |
commit | b27e591856cc4c8d48f47031a3375c2da9a1c444 (patch) | |
tree | d1e2fd67300a1640f7458dae234242309fb1f1b3 /src/cgame | |
parent | 62a42bbf49500ef0f253e624a2ccc2423b97a61b (diff) |
* cg_bounceParticles 0 now takes the extra step of culling particles that
enter solids.
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_particles.c | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/cgame/cg_particles.c b/src/cgame/cg_particles.c index f9da4db3..80c4b23a 100644 --- a/src/cgame/cg_particles.c +++ b/src/cgame/cg_particles.c @@ -2101,10 +2101,16 @@ static void CG_EvaluateParticlePhysics( particle_t *p ) VectorMA( p->velocity, deltaTime, acceleration, p->velocity ); VectorMA( p->origin, deltaTime, p->velocity, newOrigin ); p->lastEvalTime = cg.time; - + + // we're not doing particle physics, but at least cull them in solids if( !cg_bounceParticles.integer ) { - VectorCopy( newOrigin, p->origin ); + int contents = trap_CM_PointContents( newOrigin, 0 ); + + if( ( contents & CONTENTS_SOLID ) || ( contents & CONTENTS_NODROP ) ) + CG_DestroyParticle( p, NULL ); + else + VectorCopy( newOrigin, p->origin ); return; } |