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author/dev/humancontroller <devhc@example.com>2014-07-13 21:04:51 +0200
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:14 +0100
commitc823eaf3beb186dc4cf42fb4a41be1291069d77a (patch)
tree7cf7bb0c000376db13e159721ebfb9330ebedb25 /src/cgame
parenteb95d5b561d44d5ead7d9f524f6cf449add9eac1 (diff)
allow misc_particle_system entities to use the angles spawn variable
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_particles.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/cgame/cg_particles.c b/src/cgame/cg_particles.c
index f3a63efd..6b85ec93 100644
--- a/src/cgame/cg_particles.c
+++ b/src/cgame/cg_particles.c
@@ -2445,9 +2445,8 @@ void CG_ParticleSystemEntity( centity_t *cent )
if( CG_IsParticleSystemValid( &cent->entityPS ) )
{
- CG_SetAttachmentPoint( &cent->entityPS->attachment, cent->lerpOrigin );
CG_SetAttachmentCent( &cent->entityPS->attachment, cent );
- CG_AttachToPoint( &cent->entityPS->attachment );
+ CG_AttachToCent( &cent->entityPS->attachment );
}
else
cent->entityPSMissing = qtrue;