diff options
author | Tim Angus <tim@ngus.net> | 2001-09-23 04:22:29 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2001-09-23 04:22:29 +0000 |
commit | d511ec1caee3717f9652c8366a054c3046f6e2f6 (patch) | |
tree | bd4cbd9bba21cf94942e9d851954ce819a998888 /src/cgame | |
parent | 34cf532f87cff433dd7fdca28ae2eaa3eb7e123d (diff) |
Random tweaks
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_scanner.c | 103 |
1 files changed, 52 insertions, 51 deletions
diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c index e8ba439c..75b7eefa 100644 --- a/src/cgame/cg_scanner.c +++ b/src/cgame/cg_scanner.c @@ -24,13 +24,49 @@ #include "cg_local.h" +#define RANGE 1000.0f + +/*#define XPOS 140.0f +#define YPOS 320.0f +#define WIDTH 360.0f +#define HEIGHT 80.0f*/ +#define XPOS 0.0f +#define YPOS 0.0f +#define WIDTH 640.0f +#define HEIGHT 480.0f + +#define STALKWIDTH 2.0f +#define BLIPX 16.0f +#define BLIPY 8.0f + +static void CG_DrawBlips( vec3_t origin, vec4_t colour ) +{ + vec3_t drawOrigin; + vec3_t up = { 0, 0, 1 }; + + RotatePointAroundVector( drawOrigin, up, origin, -cg.refdefViewAngles[ 1 ] - 90 ); + drawOrigin[ 0 ] /= ( 2 * RANGE / WIDTH ); + drawOrigin[ 1 ] /= ( 2 * RANGE / HEIGHT ); + drawOrigin[ 2 ] /= ( 2 * RANGE / WIDTH ); + + trap_R_SetColor( colour ); + CG_DrawPic( XPOS + ( WIDTH / 2 ) - ( STALKWIDTH / 2 ) - drawOrigin[ 0 ], + YPOS + ( HEIGHT / 2 ) + drawOrigin[ 1 ], + STALKWIDTH, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); + CG_DrawPic( XPOS + ( WIDTH / 2 ) - ( BLIPX / 2 ) - drawOrigin[ 0 ], + YPOS + ( HEIGHT / 2 ) - ( BLIPY / 2 ) + drawOrigin[ 1 ] - drawOrigin[ 2 ], + BLIPX, BLIPY, cgs.media.scannerBlipShader ); + trap_R_SetColor( NULL ); +} + +/* +Global Scanner draw +*/ void CG_Scanner( ) { int i; vec3_t origin; vec3_t relOrigin; - vec3_t drawOrigin; - vec3_t up = { 0, 0, 1 }; vec4_t hIabove = { 0, 1, 0, 1 }; vec4_t hIbelow = { 0, 0.5, 0, 1 }; vec4_t aIabove = { 1, 0, 0, 1 }; @@ -38,80 +74,45 @@ void CG_Scanner( ) VectorCopy( cg.refdef.vieworg, origin ); + //draw human items below scanner plane for( i = 0; i < cgIP.numHumanItems; i++ ) { VectorClear( relOrigin ); VectorSubtract( cgIP.humanItemPositions[ i ], origin, relOrigin ); - if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] < 0 ) ) - { - RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 ); - drawOrigin[ 0 ] /= ( 1000 / 180 ); - drawOrigin[ 1 ] /= ( 1000 / 40 ); - drawOrigin[ 2 ] /= ( 1000 / 180 ); - - trap_R_SetColor( hIbelow ); - CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); - CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader ); - trap_R_SetColor( NULL ); - } + if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] < 0 ) ) + CG_DrawBlips( relOrigin, hIbelow ); } + //draw alien items below scanner plane for( i = 0; i < cgIP.numDroidItems; i++ ) { VectorClear( relOrigin ); VectorSubtract( cgIP.droidItemPositions[ i ], origin, relOrigin ); - if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] < 0 ) ) - { - RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 ); - drawOrigin[ 0 ] /= ( 1000 / 180 ); - drawOrigin[ 1 ] /= ( 1000 / 40 ); - drawOrigin[ 2 ] /= ( 1000 / 180 ); - - trap_R_SetColor( aIbelow ); - CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); - CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader ); - trap_R_SetColor( NULL ); - } + if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] < 0 ) ) + CG_DrawBlips( relOrigin, aIbelow ); } - CG_DrawPic( 140, 320, 360, 80, cgs.media.scannerShader ); + /*CG_DrawPic( XPOS, YPOS, WIDTH, HEIGHT, cgs.media.scannerShader );*/ + //draw human items above scanner plane for( i = 0; i < cgIP.numHumanItems; i++ ) { VectorClear( relOrigin ); VectorSubtract( cgIP.humanItemPositions[ i ], origin, relOrigin ); - if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] > 0 ) ) - { - RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 ); - drawOrigin[ 0 ] /= ( 1000 / 180 ); - drawOrigin[ 1 ] /= ( 1000 / 40 ); - drawOrigin[ 2 ] /= ( 1000 / 180 ); - - trap_R_SetColor( hIabove ); - CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); - CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader ); - trap_R_SetColor( NULL ); - } + if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] > 0 ) ) + CG_DrawBlips( relOrigin, hIabove ); } + + //draw alien items above scanner plane for( i = 0; i < cgIP.numDroidItems; i++ ) { VectorClear( relOrigin ); VectorSubtract( cgIP.droidItemPositions[ i ], origin, relOrigin ); - if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] > 0 ) ) - { - RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 ); - drawOrigin[ 0 ] /= ( 1000 / 180 ); - drawOrigin[ 1 ] /= ( 1000 / 40 ); - drawOrigin[ 2 ] /= ( 1000 / 180 ); - - trap_R_SetColor( aIabove ); - CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); - CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader ); - trap_R_SetColor( NULL ); - } + if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] > 0 ) ) + CG_DrawBlips( relOrigin, aIabove ); } } |