diff options
author | Tim Angus <tim@ngus.net> | 2003-08-12 02:42:17 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-08-12 02:42:17 +0000 |
commit | d8289eef899a0be82afbe22501f39f20e5b25d90 (patch) | |
tree | 69580d6f7ebb4d339cb5368f4b52a430e8a8886a /src/cgame | |
parent | 44a9b6d825e66df1f6f9cd2475186c0f0bf2cb8b (diff) |
* Disabled automatically bringing up spawn menus to prevent cutting off chat
* EV_NEXT_WEAPON event now only triggers on the correct client
* Creep slowdown totally reworked, it's now predicted and might actually work
* Listboxes now have their selection set to 0 whenever displayed
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_event.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 017750c7..10e1dcd1 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -552,7 +552,9 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) case EV_NEXT_WEAPON: DEBUGNAME( "EV_NEXT_WEAPON" ); - CG_NextWeapon_f( ); + + if( clientNum == cg.predictedPlayerState.clientNum ) + CG_NextWeapon_f( ); break; case EV_FIRE_WEAPON: |