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authorAsa Kravets <norfenstein@gmail.com>2010-01-03 17:25:23 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:25 +0000
commiteba0177930cac4c1935571654911cc3264328ddc (patch)
tree6a16d3568de27aff5134e2dcd8115c04958dec3a /src/cgame
parenta7389070c1c77ed83d8f3c850267e2bc8b398209 (diff)
* Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.h
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 24b49747..ebdac7fd 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -378,7 +378,7 @@ static void CG_DrawPlayerStamina( int ownerDraw, rectDef_t *rect,
{
playerState_t *ps = &cg.snap->ps;
float stamina = ps->stats[ STAT_STAMINA ];
- float maxStaminaBy3 = (float)MAX_STAMINA / 3.0f;
+ float maxStaminaBy3 = (float)STAMINA_MAX / 3.0f;
float progress;
vec4_t color;
@@ -394,7 +394,7 @@ static void CG_DrawPlayerStamina( int ownerDraw, rectDef_t *rect,
progress = stamina / maxStaminaBy3;
break;
case CG_PLAYER_STAMINA_4:
- progress = ( stamina + MAX_STAMINA ) / MAX_STAMINA;
+ progress = ( stamina + STAMINA_MAX ) / STAMINA_MAX;
break;
default:
return;