diff options
author | Tim Angus <tim@ngus.net> | 2005-12-02 01:58:49 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-12-02 01:58:49 +0000 |
commit | fd65393a26be093d770d4b77e17381fab2862aed (patch) | |
tree | 6eaf92a9a0728ce28011f45fd09a83e24ce423f9 /src/cgame | |
parent | 32d5e0a42e3d06ce6ce94dc42d4cc5e50fc8061f (diff) |
* Added target_alien_win and target_human_win
* Made the test for particles at rest less strict
* Fixed a bug with the game element disabling stuff
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_particles.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_particles.c b/src/cgame/cg_particles.c index 8e77f075..64587360 100644 --- a/src/cgame/cg_particles.c +++ b/src/cgame/cg_particles.c @@ -2129,7 +2129,7 @@ static void CG_EvaluateParticlePhysics( particle_t *p ) VectorScale( p->velocity, bounce, p->velocity ); - if( trace.plane.normal[ 2 ] > 0.0f && + if( trace.plane.normal[ 2 ] > 0.5f && ( p->velocity[ 2 ] < 40.0f || p->velocity[ 2 ] < -cg.frametime * p->velocity[ 2 ] ) ) p->atRest = qtrue; |