diff options
author | Tim Angus <tim@ngus.net> | 2005-12-10 03:19:05 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2005-12-10 03:19:05 +0000 |
commit | 22f322884cf7715c01500ef0b4579b87b1cb1973 (patch) | |
tree | 99c255a82574e8337a8a26bc877d65f13e87b9cd /src/client/cl_cin.c | |
parent | e136e3aea478f1406ff304b8ed9e563a4b170f37 (diff) |
* Copied ioq3 src to trunk
Diffstat (limited to 'src/client/cl_cin.c')
-rw-r--r-- | src/client/cl_cin.c | 1672 |
1 files changed, 1672 insertions, 0 deletions
diff --git a/src/client/cl_cin.c b/src/client/cl_cin.c new file mode 100644 index 00000000..3b75c2ee --- /dev/null +++ b/src/client/cl_cin.c @@ -0,0 +1,1672 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +/***************************************************************************** + * name: cl_cin.c + * + * desc: video and cinematic playback + * + * $Archive: /MissionPack/code/client/cl_cin.c $ + * + * cl_glconfig.hwtype trtypes 3dfx/ragepro need 256x256 + * + *****************************************************************************/ + +#include "client.h" +#include "snd_local.h" + +#define MAXSIZE 8 +#define MINSIZE 4 + +#define DEFAULT_CIN_WIDTH 512 +#define DEFAULT_CIN_HEIGHT 512 + +#define ROQ_QUAD 0x1000 +#define ROQ_QUAD_INFO 0x1001 +#define ROQ_CODEBOOK 0x1002 +#define ROQ_QUAD_VQ 0x1011 +#define ROQ_QUAD_JPEG 0x1012 +#define ROQ_QUAD_HANG 0x1013 +#define ROQ_PACKET 0x1030 +#define ZA_SOUND_MONO 0x1020 +#define ZA_SOUND_STEREO 0x1021 + +#define MAX_VIDEO_HANDLES 16 + +extern glconfig_t glConfig; +extern int s_paintedtime; +extern int s_rawend; + + +static void RoQ_init( void ); + +/****************************************************************************** +* +* Class: trFMV +* +* Description: RoQ/RnR manipulation routines +* not entirely complete for first run +* +******************************************************************************/ + +static long ROQ_YY_tab[256]; +static long ROQ_UB_tab[256]; +static long ROQ_UG_tab[256]; +static long ROQ_VG_tab[256]; +static long ROQ_VR_tab[256]; +static unsigned short vq2[256*16*4]; +static unsigned short vq4[256*64*4]; +static unsigned short vq8[256*256*4]; + + +typedef struct { + byte linbuf[DEFAULT_CIN_WIDTH*DEFAULT_CIN_HEIGHT*4*2]; + byte file[65536]; + short sqrTable[256]; + + int mcomp[256]; + byte *qStatus[2][32768]; + + long oldXOff, oldYOff, oldysize, oldxsize; + + int currentHandle; +} cinematics_t; + +typedef struct { + char fileName[MAX_OSPATH]; + int CIN_WIDTH, CIN_HEIGHT; + int xpos, ypos, width, height; + qboolean looping, holdAtEnd, dirty, alterGameState, silent, shader; + fileHandle_t iFile; + e_status status; + unsigned int startTime; + unsigned int lastTime; + long tfps; + long RoQPlayed; + long ROQSize; + unsigned int RoQFrameSize; + long onQuad; + long numQuads; + long samplesPerLine; + unsigned int roq_id; + long screenDelta; + + void ( *VQ0)(byte *status, void *qdata ); + void ( *VQ1)(byte *status, void *qdata ); + void ( *VQNormal)(byte *status, void *qdata ); + void ( *VQBuffer)(byte *status, void *qdata ); + + long samplesPerPixel; // defaults to 2 + byte* gray; + unsigned int xsize, ysize, maxsize, minsize; + + qboolean half, smootheddouble, inMemory; + long normalBuffer0; + long roq_flags; + long roqF0; + long roqF1; + long t[2]; + long roqFPS; + int playonwalls; + byte* buf; + long drawX, drawY; +} cin_cache; + +static cinematics_t cin; +static cin_cache cinTable[MAX_VIDEO_HANDLES]; +static int currentHandle = -1; +static int CL_handle = -1; + +extern int s_soundtime; // sample PAIRS +extern int s_paintedtime; // sample PAIRS + + +void CIN_CloseAllVideos(void) { + int i; + + for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) { + if (cinTable[i].fileName[0] != 0 ) { + CIN_StopCinematic(i); + } + } +} + + +static int CIN_HandleForVideo(void) { + int i; + + for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) { + if ( cinTable[i].fileName[0] == 0 ) { + return i; + } + } + Com_Error( ERR_DROP, "CIN_HandleForVideo: none free" ); + return -1; +} + + +extern int CL_ScaledMilliseconds(void); + +//----------------------------------------------------------------------------- +// RllSetupTable +// +// Allocates and initializes the square table. +// +// Parameters: None +// +// Returns: Nothing +//----------------------------------------------------------------------------- +static void RllSetupTable( void ) +{ + int z; + + for (z=0;z<128;z++) { + cin.sqrTable[z] = (short)(z*z); + cin.sqrTable[z+128] = (short)(-cin.sqrTable[z]); + } +} + + + +//----------------------------------------------------------------------------- +// RllDecodeMonoToMono +// +// Decode mono source data into a mono buffer. +// +// Parameters: from -> buffer holding encoded data +// to -> buffer to hold decoded data +// size = number of bytes of input (= # of shorts of output) +// signedOutput = 0 for unsigned output, non-zero for signed output +// flag = flags from asset header +// +// Returns: Number of samples placed in output buffer +//----------------------------------------------------------------------------- +long RllDecodeMonoToMono(unsigned char *from,short *to,unsigned int size,char signedOutput ,unsigned short flag) +{ + unsigned int z; + int prev; + + if (signedOutput) + prev = flag - 0x8000; + else + prev = flag; + + for (z=0;z<size;z++) { + prev = to[z] = (short)(prev + cin.sqrTable[from[z]]); + } + return size; //*sizeof(short)); +} + + +//----------------------------------------------------------------------------- +// RllDecodeMonoToStereo +// +// Decode mono source data into a stereo buffer. Output is 4 times the number +// of bytes in the input. +// +// Parameters: from -> buffer holding encoded data +// to -> buffer to hold decoded data +// size = number of bytes of input (= 1/4 # of bytes of output) +// signedOutput = 0 for unsigned output, non-zero for signed output +// flag = flags from asset header +// +// Returns: Number of samples placed in output buffer +//----------------------------------------------------------------------------- +long RllDecodeMonoToStereo(unsigned char *from,short *to,unsigned int size,char signedOutput,unsigned short flag) +{ + unsigned int z; + int prev; + + if (signedOutput) + prev = flag - 0x8000; + else + prev = flag; + + for (z = 0; z < size; z++) { + prev = (short)(prev + cin.sqrTable[from[z]]); + to[z*2+0] = to[z*2+1] = (short)(prev); + } + + return size; // * 2 * sizeof(short)); +} + + +//----------------------------------------------------------------------------- +// RllDecodeStereoToStereo +// +// Decode stereo source data into a stereo buffer. +// +// Parameters: from -> buffer holding encoded data +// to -> buffer to hold decoded data +// size = number of bytes of input (= 1/2 # of bytes of output) +// signedOutput = 0 for unsigned output, non-zero for signed output +// flag = flags from asset header +// +// Returns: Number of samples placed in output buffer +//----------------------------------------------------------------------------- +long RllDecodeStereoToStereo(unsigned char *from,short *to,unsigned int size,char signedOutput, unsigned short flag) +{ + unsigned int z; + unsigned char *zz = from; + int prevL, prevR; + + if (signedOutput) { + prevL = (flag & 0xff00) - 0x8000; + prevR = ((flag & 0x00ff) << 8) - 0x8000; + } else { + prevL = flag & 0xff00; + prevR = (flag & 0x00ff) << 8; + } + + for (z=0;z<size;z+=2) { + prevL = (short)(prevL + cin.sqrTable[*zz++]); + prevR = (short)(prevR + cin.sqrTable[*zz++]); + to[z+0] = (short)(prevL); + to[z+1] = (short)(prevR); + } + + return (size>>1); //*sizeof(short)); +} + + +//----------------------------------------------------------------------------- +// RllDecodeStereoToMono +// +// Decode stereo source data into a mono buffer. +// +// Parameters: from -> buffer holding encoded data +// to -> buffer to hold decoded data +// size = number of bytes of input (= # of bytes of output) +// signedOutput = 0 for unsigned output, non-zero for signed output +// flag = flags from asset header +// +// Returns: Number of samples placed in output buffer +//----------------------------------------------------------------------------- +long RllDecodeStereoToMono(unsigned char *from,short *to,unsigned int size,char signedOutput, unsigned short flag) +{ + unsigned int z; + int prevL,prevR; + + if (signedOutput) { + prevL = (flag & 0xff00) - 0x8000; + prevR = ((flag & 0x00ff) << 8) -0x8000; + } else { + prevL = flag & 0xff00; + prevR = (flag & 0x00ff) << 8; + } + + for (z=0;z<size;z+=1) { + prevL= prevL + cin.sqrTable[from[z*2]]; + prevR = prevR + cin.sqrTable[from[z*2+1]]; + to[z] = (short)((prevL + prevR)/2); + } + + return size; +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void move8_32( byte *src, byte *dst, int spl ) +{ + int i; + + for(i = 0; i < 8; ++i) + { + memcpy(dst, src, 32); + src += spl; + dst += spl; + } +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void move4_32( byte *src, byte *dst, int spl ) +{ + int i; + + for(i = 0; i < 4; ++i) + { + memcpy(dst, src, 16); + src += spl; + dst += spl; + } +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void blit8_32( byte *src, byte *dst, int spl ) +{ + int i; + + for(i = 0; i < 8; ++i) + { + memcpy(dst, src, 32); + src += 32; + dst += spl; + } +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ +static void blit4_32( byte *src, byte *dst, int spl ) +{ + int i; + + for(i = 0; i < 4; ++i) + { + memmove(dst, src, 16); + src += 16; + dst += spl; + } +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void blit2_32( byte *src, byte *dst, int spl ) +{ + memcpy(dst, src, 8); + memcpy(dst+spl, src+8, 8); +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void blitVQQuad32fs( byte **status, unsigned char *data ) +{ +unsigned short newd, celdata, code; +unsigned int index, i; +int spl; + + newd = 0; + celdata = 0; + index = 0; + + spl = cinTable[currentHandle].samplesPerLine; + + do { + if (!newd) { + newd = 7; + celdata = data[0] + data[1]*256; + data += 2; + } else { + newd--; + } + + code = (unsigned short)(celdata&0xc000); + celdata <<= 2; + + switch (code) { + case 0x8000: // vq code + blit8_32( (byte *)&vq8[(*data)*128], status[index], spl ); + data++; + index += 5; + break; + case 0xc000: // drop + index++; // skip 8x8 + for(i=0;i<4;i++) { + if (!newd) { + newd = 7; + celdata = data[0] + data[1]*256; + data += 2; + } else { + newd--; + } + + code = (unsigned short)(celdata&0xc000); celdata <<= 2; + + switch (code) { // code in top two bits of code + case 0x8000: // 4x4 vq code + blit4_32( (byte *)&vq4[(*data)*32], status[index], spl ); + data++; + break; + case 0xc000: // 2x2 vq code + blit2_32( (byte *)&vq2[(*data)*8], status[index], spl ); + data++; + blit2_32( (byte *)&vq2[(*data)*8], status[index]+8, spl ); + data++; + blit2_32( (byte *)&vq2[(*data)*8], status[index]+spl*2, spl ); + data++; + blit2_32( (byte *)&vq2[(*data)*8], status[index]+spl*2+8, spl ); + data++; + break; + case 0x4000: // motion compensation + move4_32( status[index] + cin.mcomp[(*data)], status[index], spl ); + data++; + break; + } + index++; + } + break; + case 0x4000: // motion compensation + move8_32( status[index] + cin.mcomp[(*data)], status[index], spl ); + data++; + index += 5; + break; + case 0x0000: + index += 5; + break; + } + } while ( status[index] != NULL ); +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void ROQ_GenYUVTables( void ) +{ + float t_ub,t_vr,t_ug,t_vg; + long i; + + t_ub = (1.77200f/2.0f) * (float)(1<<6) + 0.5f; + t_vr = (1.40200f/2.0f) * (float)(1<<6) + 0.5f; + t_ug = (0.34414f/2.0f) * (float)(1<<6) + 0.5f; + t_vg = (0.71414f/2.0f) * (float)(1<<6) + 0.5f; + for(i=0;i<256;i++) { + float x = (float)(2 * i - 255); + + ROQ_UB_tab[i] = (long)( ( t_ub * x) + (1<<5)); + ROQ_VR_tab[i] = (long)( ( t_vr * x) + (1<<5)); + ROQ_UG_tab[i] = (long)( (-t_ug * x) ); + ROQ_VG_tab[i] = (long)( (-t_vg * x) + (1<<5)); + ROQ_YY_tab[i] = (long)( (i << 6) | (i >> 2) ); + } +} + +#define VQ2TO4(a,b,c,d) { \ + *c++ = a[0]; \ + *d++ = a[0]; \ + *d++ = a[0]; \ + *c++ = a[1]; \ + *d++ = a[1]; \ + *d++ = a[1]; \ + *c++ = b[0]; \ + *d++ = b[0]; \ + *d++ = b[0]; \ + *c++ = b[1]; \ + *d++ = b[1]; \ + *d++ = b[1]; \ + *d++ = a[0]; \ + *d++ = a[0]; \ + *d++ = a[1]; \ + *d++ = a[1]; \ + *d++ = b[0]; \ + *d++ = b[0]; \ + *d++ = b[1]; \ + *d++ = b[1]; \ + a += 2; b += 2; } + +#define VQ2TO2(a,b,c,d) { \ + *c++ = *a; \ + *d++ = *a; \ + *d++ = *a; \ + *c++ = *b; \ + *d++ = *b; \ + *d++ = *b; \ + *d++ = *a; \ + *d++ = *a; \ + *d++ = *b; \ + *d++ = *b; \ + a++; b++; } + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static unsigned short yuv_to_rgb( long y, long u, long v ) +{ + long r,g,b,YY = (long)(ROQ_YY_tab[(y)]); + + r = (YY + ROQ_VR_tab[v]) >> 9; + g = (YY + ROQ_UG_tab[u] + ROQ_VG_tab[v]) >> 8; + b = (YY + ROQ_UB_tab[u]) >> 9; + + if (r<0) r = 0; if (g<0) g = 0; if (b<0) b = 0; + if (r > 31) r = 31; if (g > 63) g = 63; if (b > 31) b = 31; + + return (unsigned short)((r<<11)+(g<<5)+(b)); +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ +static unsigned int yuv_to_rgb24( long y, long u, long v ) +{ + long r,g,b,YY = (long)(ROQ_YY_tab[(y)]); + + r = (YY + ROQ_VR_tab[v]) >> 6; + g = (YY + ROQ_UG_tab[u] + ROQ_VG_tab[v]) >> 6; + b = (YY + ROQ_UB_tab[u]) >> 6; + + if (r<0) r = 0; if (g<0) g = 0; if (b<0) b = 0; + if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255; + + return LittleLong ((r)|(g<<8)|(b<<16)|(255<<24)); +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void decodeCodeBook( byte *input, unsigned short roq_flags ) +{ + long i, j, two, four; + unsigned short *aptr, *bptr, *cptr, *dptr; + long y0,y1,y2,y3,cr,cb; + byte *bbptr, *baptr, *bcptr, *bdptr; + unsigned int *iaptr, *ibptr, *icptr, *idptr; + + if (!roq_flags) { + two = four = 256; + } else { + two = roq_flags>>8; + if (!two) two = 256; + four = roq_flags&0xff; + } + + four *= 2; + + bptr = (unsigned short *)vq2; + + if (!cinTable[currentHandle].half) { + if (!cinTable[currentHandle].smootheddouble) { +// +// normal height +// + if (cinTable[currentHandle].samplesPerPixel==2) { + for(i=0;i<two;i++) { + y0 = (long)*input++; + y1 = (long)*input++; + y2 = (long)*input++; + y3 = (long)*input++; + cr = (long)*input++; + cb = (long)*input++; + *bptr++ = yuv_to_rgb( y0, cr, cb ); + *bptr++ = yuv_to_rgb( y1, cr, cb ); + *bptr++ = yuv_to_rgb( y2, cr, cb ); + *bptr++ = yuv_to_rgb( y3, cr, cb ); + } + + cptr = (unsigned short *)vq4; + dptr = (unsigned short *)vq8; + + for(i=0;i<four;i++) { + aptr = (unsigned short *)vq2 + (*input++)*4; + bptr = (unsigned short *)vq2 + (*input++)*4; + for(j=0;j<2;j++) + VQ2TO4(aptr,bptr,cptr,dptr); + } + } else if (cinTable[currentHandle].samplesPerPixel==4) { + ibptr = (unsigned int *)bptr; + for(i=0;i<two;i++) { + y0 = (long)*input++; + y1 = (long)*input++; + y2 = (long)*input++; + y3 = (long)*input++; + cr = (long)*input++; + cb = (long)*input++; + *ibptr++ = yuv_to_rgb24( y0, cr, cb ); + *ibptr++ = yuv_to_rgb24( y1, cr, cb ); + *ibptr++ = yuv_to_rgb24( y2, cr, cb ); + *ibptr++ = yuv_to_rgb24( y3, cr, cb ); + } + + icptr = (unsigned int *)vq4; + idptr = (unsigned int *)vq8; + + for(i=0;i<four;i++) { + iaptr = (unsigned int *)vq2 + (*input++)*4; + ibptr = (unsigned int *)vq2 + (*input++)*4; + for(j=0;j<2;j++) + VQ2TO4(iaptr, ibptr, icptr, idptr); + } + } else if (cinTable[currentHandle].samplesPerPixel==1) { + bbptr = (byte *)bptr; + for(i=0;i<two;i++) { + *bbptr++ = cinTable[currentHandle].gray[*input++]; + *bbptr++ = cinTable[currentHandle].gray[*input++]; + *bbptr++ = cinTable[currentHandle].gray[*input++]; + *bbptr++ = cinTable[currentHandle].gray[*input]; input +=3; + } + + bcptr = (byte *)vq4; + bdptr = (byte *)vq8; + + for(i=0;i<four;i++) { + baptr = (byte *)vq2 + (*input++)*4; + bbptr = (byte *)vq2 + (*input++)*4; + for(j=0;j<2;j++) + VQ2TO4(baptr,bbptr,bcptr,bdptr); + } + } + } else { +// +// double height, smoothed +// + if (cinTable[currentHandle].samplesPerPixel==2) { + for(i=0;i<two;i++) { + y0 = (long)*input++; + y1 = (long)*input++; + y2 = (long)*input++; + y3 = (long)*input++; + cr = (long)*input++; + cb = (long)*input++; + *bptr++ = yuv_to_rgb( y0, cr, cb ); + *bptr++ = yuv_to_rgb( y1, cr, cb ); + *bptr++ = yuv_to_rgb( ((y0*3)+y2)/4, cr, cb ); + *bptr++ = yuv_to_rgb( ((y1*3)+y3)/4, cr, cb ); + *bptr++ = yuv_to_rgb( (y0+(y2*3))/4, cr, cb ); + *bptr++ = yuv_to_rgb( (y1+(y3*3))/4, cr, cb ); + *bptr++ = yuv_to_rgb( y2, cr, cb ); + *bptr++ = yuv_to_rgb( y3, cr, cb ); + } + + cptr = (unsigned short *)vq4; + dptr = (unsigned short *)vq8; + + for(i=0;i<four;i++) { + aptr = (unsigned short *)vq2 + (*input++)*8; + bptr = (unsigned short *)vq2 + (*input++)*8; + for(j=0;j<2;j++) { + VQ2TO4(aptr,bptr,cptr,dptr); + VQ2TO4(aptr,bptr,cptr,dptr); + } + } + } else if (cinTable[currentHandle].samplesPerPixel==4) { + ibptr = (unsigned int *)bptr; + for(i=0;i<two;i++) { + y0 = (long)*input++; + y1 = (long)*input++; + y2 = (long)*input++; + y3 = (long)*input++; + cr = (long)*input++; + cb = (long)*input++; + *ibptr++ = yuv_to_rgb24( y0, cr, cb ); + *ibptr++ = yuv_to_rgb24( y1, cr, cb ); + *ibptr++ = yuv_to_rgb24( ((y0*3)+y2)/4, cr, cb ); + *ibptr++ = yuv_to_rgb24( ((y1*3)+y3)/4, cr, cb ); + *ibptr++ = yuv_to_rgb24( (y0+(y2*3))/4, cr, cb ); + *ibptr++ = yuv_to_rgb24( (y1+(y3*3))/4, cr, cb ); + *ibptr++ = yuv_to_rgb24( y2, cr, cb ); + *ibptr++ = yuv_to_rgb24( y3, cr, cb ); + } + + icptr = (unsigned int *)vq4; + idptr = (unsigned int *)vq8; + + for(i=0;i<four;i++) { + iaptr = (unsigned int *)vq2 + (*input++)*8; + ibptr = (unsigned int *)vq2 + (*input++)*8; + for(j=0;j<2;j++) { + VQ2TO4(iaptr, ibptr, icptr, idptr); + VQ2TO4(iaptr, ibptr, icptr, idptr); + } + } + } else if (cinTable[currentHandle].samplesPerPixel==1) { + bbptr = (byte *)bptr; + for(i=0;i<two;i++) { + y0 = (long)*input++; + y1 = (long)*input++; + y2 = (long)*input++; + y3 = (long)*input; input+= 3; + *bbptr++ = cinTable[currentHandle].gray[y0]; + *bbptr++ = cinTable[currentHandle].gray[y1]; + *bbptr++ = cinTable[currentHandle].gray[((y0*3)+y2)/4]; + *bbptr++ = cinTable[currentHandle].gray[((y1*3)+y3)/4]; + *bbptr++ = cinTable[currentHandle].gray[(y0+(y2*3))/4]; + *bbptr++ = cinTable[currentHandle].gray[(y1+(y3*3))/4]; + *bbptr++ = cinTable[currentHandle].gray[y2]; + *bbptr++ = cinTable[currentHandle].gray[y3]; + } + + bcptr = (byte *)vq4; + bdptr = (byte *)vq8; + + for(i=0;i<four;i++) { + baptr = (byte *)vq2 + (*input++)*8; + bbptr = (byte *)vq2 + (*input++)*8; + for(j=0;j<2;j++) { + VQ2TO4(baptr,bbptr,bcptr,bdptr); + VQ2TO4(baptr,bbptr,bcptr,bdptr); + } + } + } + } + } else { +// +// 1/4 screen +// + if (cinTable[currentHandle].samplesPerPixel==2) { + for(i=0;i<two;i++) { + y0 = (long)*input; input+=2; + y2 = (long)*input; input+=2; + cr = (long)*input++; + cb = (long)*input++; + *bptr++ = yuv_to_rgb( y0, cr, cb ); + *bptr++ = yuv_to_rgb( y2, cr, cb ); + } + + cptr = (unsigned short *)vq4; + dptr = (unsigned short *)vq8; + + for(i=0;i<four;i++) { + aptr = (unsigned short *)vq2 + (*input++)*2; + bptr = (unsigned short *)vq2 + (*input++)*2; + for(j=0;j<2;j++) { + VQ2TO2(aptr,bptr,cptr,dptr); + } + } + } else if (cinTable[currentHandle].samplesPerPixel == 1) { + bbptr = (byte *)bptr; + + for(i=0;i<two;i++) { + *bbptr++ = cinTable[currentHandle].gray[*input]; input+=2; + *bbptr++ = cinTable[currentHandle].gray[*input]; input+=4; + } + + bcptr = (byte *)vq4; + bdptr = (byte *)vq8; + + for(i=0;i<four;i++) { + baptr = (byte *)vq2 + (*input++)*2; + bbptr = (byte *)vq2 + (*input++)*2; + for(j=0;j<2;j++) { + VQ2TO2(baptr,bbptr,bcptr,bdptr); + } + } + } else if (cinTable[currentHandle].samplesPerPixel == 4) { + ibptr = (unsigned int *) bptr; + for(i=0;i<two;i++) { + y0 = (long)*input; input+=2; + y2 = (long)*input; input+=2; + cr = (long)*input++; + cb = (long)*input++; + *ibptr++ = yuv_to_rgb24( y0, cr, cb ); + *ibptr++ = yuv_to_rgb24( y2, cr, cb ); + } + + icptr = (unsigned int *)vq4; + idptr = (unsigned int *)vq8; + + for(i=0;i<four;i++) { + iaptr = (unsigned int *)vq2 + (*input++)*2; + ibptr = (unsigned int *)vq2 + (*input++)*2; + for(j=0;j<2;j++) { + VQ2TO2(iaptr,ibptr,icptr,idptr); + } + } + } + } +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void recurseQuad( long startX, long startY, long quadSize, long xOff, long yOff ) +{ + byte *scroff; + long bigx, bigy, lowx, lowy, useY; + long offset; + + offset = cinTable[currentHandle].screenDelta; + + lowx = lowy = 0; + bigx = cinTable[currentHandle].xsize; + bigy = cinTable[currentHandle].ysize; + + if (bigx > cinTable[currentHandle].CIN_WIDTH) bigx = cinTable[currentHandle].CIN_WIDTH; + if (bigy > cinTable[currentHandle].CIN_HEIGHT) bigy = cinTable[currentHandle].CIN_HEIGHT; + + if ( (startX >= lowx) && (startX+quadSize) <= (bigx) && (startY+quadSize) <= (bigy) && (startY >= lowy) && quadSize <= MAXSIZE) { + useY = startY; + scroff = cin.linbuf + (useY+((cinTable[currentHandle].CIN_HEIGHT-bigy)>>1)+yOff)*(cinTable[currentHandle].samplesPerLine) + (((startX+xOff))*cinTable[currentHandle].samplesPerPixel); + + cin.qStatus[0][cinTable[currentHandle].onQuad ] = scroff; + cin.qStatus[1][cinTable[currentHandle].onQuad++] = scroff+offset; + } + + if ( quadSize != MINSIZE ) { + quadSize >>= 1; + recurseQuad( startX, startY , quadSize, xOff, yOff ); + recurseQuad( startX+quadSize, startY , quadSize, xOff, yOff ); + recurseQuad( startX, startY+quadSize , quadSize, xOff, yOff ); + recurseQuad( startX+quadSize, startY+quadSize , quadSize, xOff, yOff ); + } +} + + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void setupQuad( long xOff, long yOff ) +{ + long numQuadCels, i,x,y; + byte *temp; + + if (xOff == cin.oldXOff && yOff == cin.oldYOff && cinTable[currentHandle].ysize == cin.oldysize && cinTable[currentHandle].xsize == cin.oldxsize) { + return; + } + + cin.oldXOff = xOff; + cin.oldYOff = yOff; + cin.oldysize = cinTable[currentHandle].ysize; + cin.oldxsize = cinTable[currentHandle].xsize; + + numQuadCels = (cinTable[currentHandle].CIN_WIDTH*cinTable[currentHandle].CIN_HEIGHT) / (16); + numQuadCels += numQuadCels/4 + numQuadCels/16; + numQuadCels += 64; // for overflow + + numQuadCels = (cinTable[currentHandle].xsize*cinTable[currentHandle].ysize) / (16); + numQuadCels += numQuadCels/4; + numQuadCels += 64; // for overflow + + cinTable[currentHandle].onQuad = 0; + + for(y=0;y<(long)cinTable[currentHandle].ysize;y+=16) + for(x=0;x<(long)cinTable[currentHandle].xsize;x+=16) + recurseQuad( x, y, 16, xOff, yOff ); + + temp = NULL; + + for(i=(numQuadCels-64);i<numQuadCels;i++) { + cin.qStatus[0][i] = temp; // eoq + cin.qStatus[1][i] = temp; // eoq + } +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void readQuadInfo( byte *qData ) +{ + if (currentHandle < 0) return; + + cinTable[currentHandle].xsize = qData[0]+qData[1]*256; + cinTable[currentHandle].ysize = qData[2]+qData[3]*256; + cinTable[currentHandle].maxsize = qData[4]+qData[5]*256; + cinTable[currentHandle].minsize = qData[6]+qData[7]*256; + + cinTable[currentHandle].CIN_HEIGHT = cinTable[currentHandle].ysize; + cinTable[currentHandle].CIN_WIDTH = cinTable[currentHandle].xsize; + + cinTable[currentHandle].samplesPerLine = cinTable[currentHandle].CIN_WIDTH*cinTable[currentHandle].samplesPerPixel; + cinTable[currentHandle].screenDelta = cinTable[currentHandle].CIN_HEIGHT*cinTable[currentHandle].samplesPerLine; + + cinTable[currentHandle].half = qfalse; + cinTable[currentHandle].smootheddouble = qfalse; + + cinTable[currentHandle].VQ0 = cinTable[currentHandle].VQNormal; + cinTable[currentHandle].VQ1 = cinTable[currentHandle].VQBuffer; + + cinTable[currentHandle].t[0] = cinTable[currentHandle].screenDelta; + cinTable[currentHandle].t[1] = -cinTable[currentHandle].screenDelta; + + cinTable[currentHandle].drawX = cinTable[currentHandle].CIN_WIDTH; + cinTable[currentHandle].drawY = cinTable[currentHandle].CIN_HEIGHT; + + // rage pro is very slow at 512 wide textures, voodoo can't do it at all + if ( glConfig.hardwareType == GLHW_RAGEPRO || glConfig.maxTextureSize <= 256) { + if (cinTable[currentHandle].drawX>256) { + cinTable[currentHandle].drawX = 256; + } + if (cinTable[currentHandle].drawY>256) { + cinTable[currentHandle].drawY = 256; + } + if (cinTable[currentHandle].CIN_WIDTH != 256 || cinTable[currentHandle].CIN_HEIGHT != 256) { + Com_Printf("HACK: approxmimating cinematic for Rage Pro or Voodoo\n"); + } + } +#if defined(MACOS_X) + cinTable[currentHandle].drawX = 256; + cinTable[currentHandle].drawX = 256; +#endif +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void RoQPrepMcomp( long xoff, long yoff ) +{ + long i, j, x, y, temp, temp2; + + i=cinTable[currentHandle].samplesPerLine; j=cinTable[currentHandle].samplesPerPixel; + if ( cinTable[currentHandle].xsize == (cinTable[currentHandle].ysize*4) && !cinTable[currentHandle].half ) { j = j+j; i = i+i; } + + for(y=0;y<16;y++) { + temp2 = (y+yoff-8)*i; + for(x=0;x<16;x++) { + temp = (x+xoff-8)*j; + cin.mcomp[(x*16)+y] = cinTable[currentHandle].normalBuffer0-(temp2+temp); + } + } +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void initRoQ( void ) +{ + if (currentHandle < 0) return; + + cinTable[currentHandle].VQNormal = (void (*)(byte *, void *))blitVQQuad32fs; + cinTable[currentHandle].VQBuffer = (void (*)(byte *, void *))blitVQQuad32fs; + cinTable[currentHandle].samplesPerPixel = 4; + ROQ_GenYUVTables(); + RllSetupTable(); +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ +/* +static byte* RoQFetchInterlaced( byte *source ) { + int x, *src, *dst; + + if (currentHandle < 0) return NULL; + + src = (int *)source; + dst = (int *)cinTable[currentHandle].buf2; + + for(x=0;x<256*256;x++) { + *dst = *src; + dst++; src += 2; + } + return cinTable[currentHandle].buf2; +} +*/ +static void RoQReset( void ) { + + if (currentHandle < 0) return; + + Sys_EndStreamedFile(cinTable[currentHandle].iFile); + FS_FCloseFile( cinTable[currentHandle].iFile ); + FS_FOpenFileRead (cinTable[currentHandle].fileName, &cinTable[currentHandle].iFile, qtrue); + // let the background thread start reading ahead + Sys_BeginStreamedFile( cinTable[currentHandle].iFile, 0x10000 ); + Sys_StreamedRead (cin.file, 16, 1, cinTable[currentHandle].iFile); + RoQ_init(); + cinTable[currentHandle].status = FMV_LOOPED; +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void RoQInterrupt(void) +{ + byte *framedata; + short sbuf[32768]; + int ssize; + + if (currentHandle < 0) return; + + Sys_StreamedRead( cin.file, cinTable[currentHandle].RoQFrameSize+8, 1, cinTable[currentHandle].iFile ); + if ( cinTable[currentHandle].RoQPlayed >= cinTable[currentHandle].ROQSize ) { + if (cinTable[currentHandle].holdAtEnd==qfalse) { + if (cinTable[currentHandle].looping) { + RoQReset(); + } else { + cinTable[currentHandle].status = FMV_EOF; + } + } else { + cinTable[currentHandle].status = FMV_IDLE; + } + return; + } + + framedata = cin.file; +// +// new frame is ready +// +redump: + switch(cinTable[currentHandle].roq_id) + { + case ROQ_QUAD_VQ: + if ((cinTable[currentHandle].numQuads&1)) { + cinTable[currentHandle].normalBuffer0 = cinTable[currentHandle].t[1]; + RoQPrepMcomp( cinTable[currentHandle].roqF0, cinTable[currentHandle].roqF1 ); + cinTable[currentHandle].VQ1( (byte *)cin.qStatus[1], framedata); + cinTable[currentHandle].buf = cin.linbuf + cinTable[currentHandle].screenDelta; + } else { + cinTable[currentHandle].normalBuffer0 = cinTable[currentHandle].t[0]; + RoQPrepMcomp( cinTable[currentHandle].roqF0, cinTable[currentHandle].roqF1 ); + cinTable[currentHandle].VQ0( (byte *)cin.qStatus[0], framedata ); + cinTable[currentHandle].buf = cin.linbuf; + } + if (cinTable[currentHandle].numQuads == 0) { // first frame + Com_Memcpy(cin.linbuf+cinTable[currentHandle].screenDelta, cin.linbuf, cinTable[currentHandle].samplesPerLine*cinTable[currentHandle].ysize); + } + cinTable[currentHandle].numQuads++; + cinTable[currentHandle].dirty = qtrue; + break; + case ROQ_CODEBOOK: + decodeCodeBook( framedata, (unsigned short)cinTable[currentHandle].roq_flags ); + break; + case ZA_SOUND_MONO: + if (!cinTable[currentHandle].silent) { + ssize = RllDecodeMonoToStereo( framedata, sbuf, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags); + S_RawSamples( ssize, 22050, 2, 1, (byte *)sbuf, 1.0f ); + } + break; + case ZA_SOUND_STEREO: + if (!cinTable[currentHandle].silent) { + if (cinTable[currentHandle].numQuads == -1) { + S_Update(); + s_rawend = s_soundtime; + } + ssize = RllDecodeStereoToStereo( framedata, sbuf, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags); + S_RawSamples( ssize, 22050, 2, 2, (byte *)sbuf, 1.0f ); + } + break; + case ROQ_QUAD_INFO: + if (cinTable[currentHandle].numQuads == -1) { + readQuadInfo( framedata ); + setupQuad( 0, 0 ); + // we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer + cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds()*com_timescale->value; + } + if (cinTable[currentHandle].numQuads != 1) cinTable[currentHandle].numQuads = 0; + break; + case ROQ_PACKET: + cinTable[currentHandle].inMemory = cinTable[currentHandle].roq_flags; + cinTable[currentHandle].RoQFrameSize = 0; // for header + break; + case ROQ_QUAD_HANG: + cinTable[currentHandle].RoQFrameSize = 0; + break; + case ROQ_QUAD_JPEG: + break; + default: + cinTable[currentHandle].status = FMV_EOF; + break; + } +// +// read in next frame data +// + if ( cinTable[currentHandle].RoQPlayed >= cinTable[currentHandle].ROQSize ) { + if (cinTable[currentHandle].holdAtEnd==qfalse) { + if (cinTable[currentHandle].looping) { + RoQReset(); + } else { + cinTable[currentHandle].status = FMV_EOF; + } + } else { + cinTable[currentHandle].status = FMV_IDLE; + } + return; + } + + framedata += cinTable[currentHandle].RoQFrameSize; + cinTable[currentHandle].roq_id = framedata[0] + framedata[1]*256; + cinTable[currentHandle].RoQFrameSize = framedata[2] + framedata[3]*256 + framedata[4]*65536; + cinTable[currentHandle].roq_flags = framedata[6] + framedata[7]*256; + cinTable[currentHandle].roqF0 = (char)framedata[7]; + cinTable[currentHandle].roqF1 = (char)framedata[6]; + + if (cinTable[currentHandle].RoQFrameSize>65536||cinTable[currentHandle].roq_id==0x1084) { + Com_DPrintf("roq_size>65536||roq_id==0x1084\n"); + cinTable[currentHandle].status = FMV_EOF; + if (cinTable[currentHandle].looping) { + RoQReset(); + } + return; + } + if (cinTable[currentHandle].inMemory && (cinTable[currentHandle].status != FMV_EOF)) { cinTable[currentHandle].inMemory--; framedata += 8; goto redump; } +// +// one more frame hits the dust +// +// assert(cinTable[currentHandle].RoQFrameSize <= 65536); +// r = Sys_StreamedRead( cin.file, cinTable[currentHandle].RoQFrameSize+8, 1, cinTable[currentHandle].iFile ); + cinTable[currentHandle].RoQPlayed += cinTable[currentHandle].RoQFrameSize+8; +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void RoQ_init( void ) +{ + // we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer + cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds()*com_timescale->value; + + cinTable[currentHandle].RoQPlayed = 24; + +/* get frame rate */ + cinTable[currentHandle].roqFPS = cin.file[ 6] + cin.file[ 7]*256; + + if (!cinTable[currentHandle].roqFPS) cinTable[currentHandle].roqFPS = 30; + + cinTable[currentHandle].numQuads = -1; + + cinTable[currentHandle].roq_id = cin.file[ 8] + cin.file[ 9]*256; + cinTable[currentHandle].RoQFrameSize = cin.file[10] + cin.file[11]*256 + cin.file[12]*65536; + cinTable[currentHandle].roq_flags = cin.file[14] + cin.file[15]*256; + + if (cinTable[currentHandle].RoQFrameSize > 65536 || !cinTable[currentHandle].RoQFrameSize) { + return; + } + +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void RoQShutdown( void ) { + const char *s; + + if (!cinTable[currentHandle].buf) { + return; + } + + if ( cinTable[currentHandle].status == FMV_IDLE ) { + return; + } + Com_DPrintf("finished cinematic\n"); + cinTable[currentHandle].status = FMV_IDLE; + + if (cinTable[currentHandle].iFile) { + Sys_EndStreamedFile( cinTable[currentHandle].iFile ); + FS_FCloseFile( cinTable[currentHandle].iFile ); + cinTable[currentHandle].iFile = 0; + } + + if (cinTable[currentHandle].alterGameState) { + cls.state = CA_DISCONNECTED; + // we can't just do a vstr nextmap, because + // if we are aborting the intro cinematic with + // a devmap command, nextmap would be valid by + // the time it was referenced + s = Cvar_VariableString( "nextmap" ); + if ( s[0] ) { + Cbuf_ExecuteText( EXEC_APPEND, va("%s\n", s) ); + Cvar_Set( "nextmap", "" ); + } + CL_handle = -1; + } + cinTable[currentHandle].fileName[0] = 0; + currentHandle = -1; +} + +/* +================== +SCR_StopCinematic +================== +*/ +e_status CIN_StopCinematic(int handle) { + + if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return FMV_EOF; + currentHandle = handle; + + Com_DPrintf("trFMV::stop(), closing %s\n", cinTable[currentHandle].fileName); + + if (!cinTable[currentHandle].buf) { + return FMV_EOF; + } + + if (cinTable[currentHandle].alterGameState) { + if ( cls.state != CA_CINEMATIC ) { + return cinTable[currentHandle].status; + } + } + cinTable[currentHandle].status = FMV_EOF; + RoQShutdown(); + + return FMV_EOF; +} + +/* +================== +SCR_RunCinematic + +Fetch and decompress the pending frame +================== +*/ + + +e_status CIN_RunCinematic (int handle) +{ + // bk001204 - init + int start = 0; + int thisTime = 0; + + if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return FMV_EOF; + + if (cin.currentHandle != handle) { + currentHandle = handle; + cin.currentHandle = currentHandle; + cinTable[currentHandle].status = FMV_EOF; + RoQReset(); + } + + if (cinTable[handle].playonwalls < -1) + { + return cinTable[handle].status; + } + + currentHandle = handle; + + if (cinTable[currentHandle].alterGameState) { + if ( cls.state != CA_CINEMATIC ) { + return cinTable[currentHandle].status; + } + } + + if (cinTable[currentHandle].status == FMV_IDLE) { + return cinTable[currentHandle].status; + } + + // we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer + thisTime = CL_ScaledMilliseconds()*com_timescale->value; + if (cinTable[currentHandle].shader && (abs(thisTime - cinTable[currentHandle].lastTime))>100) { + cinTable[currentHandle].startTime += thisTime - cinTable[currentHandle].lastTime; + } + // we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer + cinTable[currentHandle].tfps = ((((CL_ScaledMilliseconds()*com_timescale->value) - cinTable[currentHandle].startTime)*3)/100); + + start = cinTable[currentHandle].startTime; + while( (cinTable[currentHandle].tfps != cinTable[currentHandle].numQuads) + && (cinTable[currentHandle].status == FMV_PLAY) ) + { + RoQInterrupt(); + if (start != cinTable[currentHandle].startTime) { + // we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer + cinTable[currentHandle].tfps = ((((CL_ScaledMilliseconds()*com_timescale->value) + - cinTable[currentHandle].startTime)*3)/100); + start = cinTable[currentHandle].startTime; + } + } + + cinTable[currentHandle].lastTime = thisTime; + + if (cinTable[currentHandle].status == FMV_LOOPED) { + cinTable[currentHandle].status = FMV_PLAY; + } + + if (cinTable[currentHandle].status == FMV_EOF) { + if (cinTable[currentHandle].looping) { + RoQReset(); + } else { + RoQShutdown(); + } + } + + return cinTable[currentHandle].status; +} + +/* +================== +CL_PlayCinematic + +================== +*/ +int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits ) { + unsigned short RoQID; + char name[MAX_OSPATH]; + int i; + + if (strstr(arg, "/") == NULL && strstr(arg, "\\") == NULL) { + Com_sprintf (name, sizeof(name), "video/%s", arg); + } else { + Com_sprintf (name, sizeof(name), "%s", arg); + } + + if (!(systemBits & CIN_system)) { + for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) { + if (!strcmp(cinTable[i].fileName, name) ) { + return i; + } + } + } + + Com_DPrintf("SCR_PlayCinematic( %s )\n", arg); + + Com_Memset(&cin, 0, sizeof(cinematics_t) ); + currentHandle = CIN_HandleForVideo(); + + cin.currentHandle = currentHandle; + + strcpy(cinTable[currentHandle].fileName, name); + + cinTable[currentHandle].ROQSize = 0; + cinTable[currentHandle].ROQSize = FS_FOpenFileRead (cinTable[currentHandle].fileName, &cinTable[currentHandle].iFile, qtrue); + + if (cinTable[currentHandle].ROQSize<=0) { + Com_DPrintf("play(%s), ROQSize<=0\n", arg); + cinTable[currentHandle].fileName[0] = 0; + return -1; + } + + CIN_SetExtents(currentHandle, x, y, w, h); + CIN_SetLooping(currentHandle, (systemBits & CIN_loop)!=0); + + cinTable[currentHandle].CIN_HEIGHT = DEFAULT_CIN_HEIGHT; + cinTable[currentHandle].CIN_WIDTH = DEFAULT_CIN_WIDTH; + cinTable[currentHandle].holdAtEnd = (systemBits & CIN_hold) != 0; + cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; + cinTable[currentHandle].playonwalls = 1; + cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; + cinTable[currentHandle].shader = (systemBits & CIN_shader) != 0; + + if (cinTable[currentHandle].alterGameState) { + // close the menu + if ( uivm ) { + VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NONE ); + } + } else { + cinTable[currentHandle].playonwalls = cl_inGameVideo->integer; + } + + initRoQ(); + + FS_Read (cin.file, 16, cinTable[currentHandle].iFile); + + RoQID = (unsigned short)(cin.file[0]) + (unsigned short)(cin.file[1])*256; + if (RoQID == 0x1084) + { + RoQ_init(); +// FS_Read (cin.file, cinTable[currentHandle].RoQFrameSize+8, cinTable[currentHandle].iFile); + // let the background thread start reading ahead + Sys_BeginStreamedFile( cinTable[currentHandle].iFile, 0x10000 ); + + cinTable[currentHandle].status = FMV_PLAY; + Com_DPrintf("trFMV::play(), playing %s\n", arg); + + if (cinTable[currentHandle].alterGameState) { + cls.state = CA_CINEMATIC; + } + + Con_Close(); + + s_rawend = s_soundtime; + + return currentHandle; + } + Com_DPrintf("trFMV::play(), invalid RoQ ID\n"); + + RoQShutdown(); + return -1; +} + +void CIN_SetExtents (int handle, int x, int y, int w, int h) { + if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return; + cinTable[handle].xpos = x; + cinTable[handle].ypos = y; + cinTable[handle].width = w; + cinTable[handle].height = h; + cinTable[handle].dirty = qtrue; +} + +void CIN_SetLooping(int handle, qboolean loop) { + if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return; + cinTable[handle].looping = loop; +} + +/* +================== +SCR_DrawCinematic + +================== +*/ +void CIN_DrawCinematic (int handle) { + float x, y, w, h; + byte *buf; + + if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return; + + if (!cinTable[handle].buf) { + return; + } + + x = cinTable[handle].xpos; + y = cinTable[handle].ypos; + w = cinTable[handle].width; + h = cinTable[handle].height; + buf = cinTable[handle].buf; + SCR_AdjustFrom640( &x, &y, &w, &h ); + + if (cinTable[handle].dirty && (cinTable[handle].CIN_WIDTH != cinTable[handle].drawX || cinTable[handle].CIN_HEIGHT != cinTable[handle].drawY)) { + int ix, iy, *buf2, *buf3, xm, ym, ll; + + xm = cinTable[handle].CIN_WIDTH/256; + ym = cinTable[handle].CIN_HEIGHT/256; + ll = 8; + if (cinTable[handle].CIN_WIDTH==512) { + ll = 9; + } + + buf3 = (int*)buf; + buf2 = Hunk_AllocateTempMemory( 256*256*4 ); + if (xm==2 && ym==2) { + byte *bc2, *bc3; + int ic, iiy; + + bc2 = (byte *)buf2; + bc3 = (byte *)buf3; + for (iy = 0; iy<256; iy++) { + iiy = iy<<12; + for (ix = 0; ix<2048; ix+=8) { + for(ic = ix;ic<(ix+4);ic++) { + *bc2=(bc3[iiy+ic]+bc3[iiy+4+ic]+bc3[iiy+2048+ic]+bc3[iiy+2048+4+ic])>>2; + bc2++; + } + } + } + } else if (xm==2 && ym==1) { + byte *bc2, *bc3; + int ic, iiy; + + bc2 = (byte *)buf2; + bc3 = (byte *)buf3; + for (iy = 0; iy<256; iy++) { + iiy = iy<<11; + for (ix = 0; ix<2048; ix+=8) { + for(ic = ix;ic<(ix+4);ic++) { + *bc2=(bc3[iiy+ic]+bc3[iiy+4+ic])>>1; + bc2++; + } + } + } + } else { + for (iy = 0; iy<256; iy++) { + for (ix = 0; ix<256; ix++) { + buf2[(iy<<8)+ix] = buf3[((iy*ym)<<ll) + (ix*xm)]; + } + } + } + re.DrawStretchRaw( x, y, w, h, 256, 256, (byte *)buf2, handle, qtrue); + cinTable[handle].dirty = qfalse; + Hunk_FreeTempMemory(buf2); + return; + } + + re.DrawStretchRaw( x, y, w, h, cinTable[handle].drawX, cinTable[handle].drawY, buf, handle, cinTable[handle].dirty); + cinTable[handle].dirty = qfalse; +} + +void CL_PlayCinematic_f(void) { + char *arg, *s; + qboolean holdatend; + int bits = CIN_system; + + Com_DPrintf("CL_PlayCinematic_f\n"); + if (cls.state == CA_CINEMATIC) { + SCR_StopCinematic(); + } + + arg = Cmd_Argv( 1 ); + s = Cmd_Argv(2); + + holdatend = qfalse; + if ((s && s[0] == '1') || Q_stricmp(arg,"demoend.roq")==0 || Q_stricmp(arg,"end.roq")==0) { + bits |= CIN_hold; + } + if (s && s[0] == '2') { + bits |= CIN_loop; + } + + S_StopAllSounds (); + + CL_handle = CIN_PlayCinematic( arg, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, bits ); + if (CL_handle >= 0) { + do { + SCR_RunCinematic(); + } while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // wait for first frame (load codebook and sound) + } +} + + +void SCR_DrawCinematic (void) { + if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) { + CIN_DrawCinematic(CL_handle); + } +} + +void SCR_RunCinematic (void) +{ + if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) { + CIN_RunCinematic(CL_handle); + } +} + +void SCR_StopCinematic(void) { + if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) { + CIN_StopCinematic(CL_handle); + S_StopAllSounds (); + CL_handle = -1; + } +} + +void CIN_UploadCinematic(int handle) { + if (handle >= 0 && handle < MAX_VIDEO_HANDLES) { + if (!cinTable[handle].buf) { + return; + } + if (cinTable[handle].playonwalls <= 0 && cinTable[handle].dirty) { + if (cinTable[handle].playonwalls == 0) { + cinTable[handle].playonwalls = -1; + } else { + if (cinTable[handle].playonwalls == -1) { + cinTable[handle].playonwalls = -2; + } else { + cinTable[handle].dirty = qfalse; + } + } + } + re.UploadCinematic( 256, 256, 256, 256, cinTable[handle].buf, handle, cinTable[handle].dirty); + if (cl_inGameVideo->integer == 0 && cinTable[handle].playonwalls == 1) { + cinTable[handle].playonwalls--; + } + } +} + |