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authorTim Angus <tim@ngus.net>2006-04-24 21:05:06 +0000
committerTim Angus <tim@ngus.net>2006-04-24 21:05:06 +0000
commitf7b88a4ed5a8c9347d9e40e0aee22c5a7011f60e (patch)
tree336304b3b0476b92fb11bc6f68d5c93aa261dd46 /src/client/cl_main.c
parent523411fb188b851ed46e72acfd9bd981abf432fc (diff)
* Removed some \n from server connection messages
* Removed nextmap cvar and associated code, replaced with "advanceMapRotation" command * Rework the text displayed during votes to be more verbose * "destroy" command now only works when cheats are enabled * Voting UI is now a frontend for "clientkick" instead of plain "kick"
Diffstat (limited to 'src/client/cl_main.c')
-rw-r--r--src/client/cl_main.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/client/cl_main.c b/src/client/cl_main.c
index f326632d..28e5021f 100644
--- a/src/client/cl_main.c
+++ b/src/client/cl_main.c
@@ -730,8 +730,6 @@ void CL_MapLoading( void ) {
clc.lastPacketSentTime = -9999;
SCR_UpdateScreen();
} else {
- // clear nextmap so the cinematic shutdown doesn't execute it
- Cvar_Set( "nextmap", "" );
CL_Disconnect( qtrue );
Q_strncpyz( cls.servername, "localhost", sizeof(cls.servername) );
cls.state = CA_CHALLENGING; // so the connect screen is drawn