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authorThilo Schulz <arny@ats.s.bawue.de>2011-06-21 11:29:31 +0000
committerTim Angus <tim@ngus.net>2013-01-10 21:47:34 +0000
commit2dfaa74758a8e1910f7cea78f72cb0ed7603c4c0 (patch)
tree06ee035b70ec2079fba6646107ad1baa9b92ff02 /src/client/cl_parse.c
parent555eaebb1b7cb7c4a5e1036892b0effbd62766ae (diff)
Fix unnoticed bug in game_restart
Diffstat (limited to 'src/client/cl_parse.c')
-rw-r--r--src/client/cl_parse.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/client/cl_parse.c b/src/client/cl_parse.c
index 12d2baab..03967927 100644
--- a/src/client/cl_parse.c
+++ b/src/client/cl_parse.c
@@ -531,7 +531,10 @@ void CL_ParseGamestate( msg_t *msg ) {
// reinitialize the filesystem if the game directory has changed
if(FS_ConditionalRestart(clc.checksumFeed, qfalse) && !cls.oldGame[0])
+ {
+ cls.oldGameSet = qtrue;
Q_strncpyz(cls.oldGame, oldGame, sizeof(cls.oldGame));
+ }
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
// cgame