diff options
author | Thilo Schulz <arny@ats.s.bawue.de> | 2011-06-21 11:36:25 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-10 21:47:34 +0000 |
commit | f8cab531dcb1884d5a6fab778633d620831d5b19 (patch) | |
tree | 1bf91687c949755693b42acb7332fdbab94fa082 /src/client/cl_scrn.c | |
parent | 2dfaa74758a8e1910f7cea78f72cb0ed7603c4c0 (diff) |
- Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, by Zack Middleton Check if uivm is loaded before using it
Patch adds a check for uivm before using it, fixes running dedicated server
using client binary.
Missing uivm check pointed out by Ensiform.
- Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform
- Bug 5052 - Missing podium timer initialization, by Eugene C.
Diffstat (limited to 'src/client/cl_scrn.c')
-rw-r--r-- | src/client/cl_scrn.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/cl_scrn.c b/src/client/cl_scrn.c index 70539317..c616640a 100644 --- a/src/client/cl_scrn.c +++ b/src/client/cl_scrn.c @@ -465,7 +465,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) { re.BeginFrame( stereoFrame ); - uiFullscreen = VM_Call( uivm, UI_IS_FULLSCREEN ); + uiFullscreen = (uivm && VM_Call( uivm, UI_IS_FULLSCREEN )); // wide aspect ratio screens need to have the sides cleared // unless they are displaying game renderings |