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authorJames Canete <use.less01@gmail.com>2012-12-06 01:55:45 +0000
committerTim Angus <tim@ngus.net>2013-01-12 21:24:54 +0000
commit241a28e637799fef100619a74a8f88c2954e6754 (patch)
treeedb915d7d901844a3d04646666515404201623b1 /src/client/snd_adpcm.c
parent524bc5d77c1a8f8f2c25443c54ee74e73a5ca39b (diff)
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
Diffstat (limited to 'src/client/snd_adpcm.c')
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