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author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:17:25 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:50 +0000 |
commit | 6916f8fb5d3a19bf0bdfb84948b19445954306d9 (patch) | |
tree | 464c47a1e3655dae4cd2c6d307ece5d8ba2fef6b /src/client/snd_adpcm.c | |
parent | 2765a1c4a871cd9d34e5b6fce1e3c419a8e4dd6a (diff) |
* I'm sick of entering \give 9999 every time I need to test something. Whenever cheats are enabled, players spawn with half-full credits.
* Reactor used to deal more damage to each Alien when multiple Aliens attacked it, fixed to ONE radius damage call.
Extensive visual modifications to Mass Driver:
* Added a short, briefly-displayed pseudo-trail
* Impact system modified to have a large impact sprite and otherwise be more consistent with Lasgun
* Added several files for the trail and shader
* Firing code modified to generate visually correct trails and impact positions
* Added a new event for Mass Driver trails, doubles as impact event to save bandwidth
The Mass Driver trail extends from the gun rather than the muzzle to be more visually realistic. Shooting it from the muzzle prevents you from even seeing the trail and in 3rd person looks very wrong. The downside to the shifted origin is that the impact positions (multiple hits only) are not aligned with the beam. Had to add a good bit of complicated, mathy code to generate impact events in visually accurate locations. Looks damn good though.
Diffstat (limited to 'src/client/snd_adpcm.c')
0 files changed, 0 insertions, 0 deletions