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authorZack Middleton <zturtleman@gmail.com>2014-01-15 23:53:00 -0600
committerTim Angus <tim@ngus.net>2014-06-17 17:43:38 +0100
commitdf5c010871b2b98a04bb31d0bcd880c4f6b1e302 (patch)
tree88708ccedc45af5e6cda08c63394a596aba250f9 /src/client/snd_main.c
parent6a1b3a45aad98408c9e93fd98654db754f33ce1c (diff)
Fix OpenGL2 non-HDR map surface over brighting
Vertex lit map surfaces were saturating to white when r_mapOverBrightBits was increased and r_hdr was disabled. Now the color is normalized like lightmaps and lightgrid when r_hdr is disabled. Which is the same as OpenGL1. Noticeable on misc_model trisoup.
Diffstat (limited to 'src/client/snd_main.c')
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