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authorThilo Schulz <arny@ats.s.bawue.de>2011-07-27 15:47:29 +0000
committerTim Angus <tim@ngus.net>2013-01-10 22:36:32 +0000
commit34e5d1056d0cd83648db904549a368ef904e2be8 (patch)
tree94f69d7546b28b8b8854b06526b70934a65c0dc0 /src/client/snd_public.h
parentd28ee7e3da161ae9a9e9f339291001948672dae7 (diff)
- Apply parts of Ben Millwood's target bitfield patch (#3787) - Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71
Diffstat (limited to 'src/client/snd_public.h')
-rw-r--r--src/client/snd_public.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/snd_public.h b/src/client/snd_public.h
index 20c1c7f6..193f89ee 100644
--- a/src/client/snd_public.h
+++ b/src/client/snd_public.h
@@ -34,8 +34,8 @@ void S_StopBackgroundTrack( void );
// cinematics and voice-over-network will send raw samples
// 1.0 volume will be direct output of source samples
-void S_RawSamples (int stream, int samples, int rate, int width, int channels,
- const byte *data, float volume);
+void S_RawSamples(int stream, int samples, int rate, int width, int channels,
+ const byte *data, float volume, int entityNum);
// stop all sounds and the background track
void S_StopAllSounds( void );