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authorZack Middleton <zturtleman@gmail.com>2012-06-18 16:32:03 +0000
committerTim Angus <tim@ngus.net>2013-01-12 20:32:29 +0000
commit1d94de45354ebb309ecba126a2c5a4a648bdaf3f (patch)
treed545ec1482cd1a3d8dacb55e629e6ccdce35e9a5 /src/client
parent3a8f5c5225a6eefb1613f082c078670c643cc7e8 (diff)
REFACTOR [reletive -> relative]
From /dev/humancontroller.
Diffstat (limited to 'src/client')
-rw-r--r--src/client/snd_public.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/snd_public.h b/src/client/snd_public.h
index 193f89ee..837f0f03 100644
--- a/src/client/snd_public.h
+++ b/src/client/snd_public.h
@@ -46,8 +46,8 @@ void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocit
void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx );
void S_StopLoopingSound(int entityNum );
-// recompute the reletive volumes for all running sounds
-// reletive to the given entityNum / orientation
+// recompute the relative volumes for all running sounds
+// relative to the given entityNum / orientation
void S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater );
// let the sound system know where an entity currently is