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authorZack Middleton <zturtleman@gmail.com>2013-11-10 23:28:54 -0600
committerTim Angus <tim@ngus.net>2014-06-17 17:43:36 +0100
commita396e5d88d1108b434ebedff0c60a1458f735cef (patch)
tree1d068da2703dafa4c2a3a5e2b020e6dd6d616fad /src/client
parentf7e122a3f11830fa4c5e049296b31969d2964280 (diff)
Fix restoring loop sound position on OS X
The default OpenAL library on OS X errors AL_INVALID_VALUE for AL_SEC_OFFSET if source isn't playing.
Diffstat (limited to 'src/client')
-rw-r--r--src/client/snd_openal.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/client/snd_openal.c b/src/client/snd_openal.c
index fa18f2dc..403d013c 100644
--- a/src/client/snd_openal.c
+++ b/src/client/snd_openal.c
@@ -1536,6 +1536,10 @@ void S_AL_SrcUpdate( void )
if(!curSource->isPlaying)
{
+ qalSourcei(curSource->alSource, AL_LOOPING, AL_TRUE);
+ curSource->isPlaying = qtrue;
+ qalSourcePlay(curSource->alSource);
+
if(curSource->priority == SRCPRI_AMBIENT)
{
// If there are other ambient looping sources with the same sound,
@@ -1593,10 +1597,6 @@ void S_AL_SrcUpdate( void )
}
curSfx->loopActiveCnt++;
-
- qalSourcei(curSource->alSource, AL_LOOPING, AL_TRUE);
- curSource->isPlaying = qtrue;
- qalSourcePlay(curSource->alSource);
}
// Update locality