diff options
author | Thilo Schulz <arny@ats.s.bawue.de> | 2011-08-24 14:47:57 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-10 23:37:16 +0000 |
commit | c02b117b94f6465556d882fcf515c4d6041644f6 (patch) | |
tree | ea5aa5a371418a445766b85d20d4850203215980 /src/client | |
parent | bbc19311f31e8983c2dcfbe2992122fe911282c2 (diff) |
Fix auto game-restart when disconnecting from a server that explicitly set fs_game to "baseq3" instead of ""
Diffstat (limited to 'src/client')
-rw-r--r-- | src/client/cl_parse.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/client/cl_parse.c b/src/client/cl_parse.c index e8bb6011..38d9edd3 100644 --- a/src/client/cl_parse.c +++ b/src/client/cl_parse.c @@ -529,12 +529,14 @@ void CL_ParseGamestate( msg_t *msg ) { CL_StopRecord_f(); // reinitialize the filesystem if the game directory has changed - if(FS_ConditionalRestart(clc.checksumFeed, qfalse) && !cls.oldGameSet) + if(!cls.oldGameSet && (Cvar_Flags("fs_game") & CVAR_MODIFIED)) { cls.oldGameSet = qtrue; Q_strncpyz(cls.oldGame, oldGame, sizeof(cls.oldGame)); } + FS_ConditionalRestart(clc.checksumFeed, qfalse); + // This used to call CL_StartHunkUsers, but now we enter the download state before loading the // cgame CL_InitDownloads(); |