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author | Christopher Schwarz <lakitu7@gmail.com> | 2011-08-08 04:26:53 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:18:13 +0000 |
commit | d34172288e4d5313a6c97ea56987315b67b022d0 (patch) | |
tree | 785e59c609cd363751661b8aa3da1f2581b8bd1f /src/game/bg_lib.c | |
parent | 8693e2c0a0ca3c5e9474fdf306ed53fac572960f (diff) |
* (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller)
- Use spherical distance checks instead of cubic
- Fix buildables' ability to be zapped by two marauder+'s at once
- Chain to targets visible to each other, rather than visible to the zapper
- Fix zap effect disappearing too early when target dies
Diffstat (limited to 'src/game/bg_lib.c')
0 files changed, 0 insertions, 0 deletions