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authorTim Angus <tim@ngus.net>2001-01-03 18:26:58 +0000
committerTim Angus <tim@ngus.net>2001-01-03 18:26:58 +0000
commit5d27565dc8162000b75e41bf315f18b3e8015ac7 (patch)
tree5a30f46118e6baa4703045a9c2d3f02f144fcd8b /src/game/bg_local.h
parent25e294467350aef8726c235cc908aba5aa4d091f (diff)
1.27 import
Diffstat (limited to 'src/game/bg_local.h')
-rw-r--r--src/game/bg_local.h110
1 files changed, 110 insertions, 0 deletions
diff --git a/src/game/bg_local.h b/src/game/bg_local.h
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+// Copyright (C) 1999-2000 Id Software, Inc.
+//
+// bg_local.h -- local definitions for the bg (both games) files
+
+/*
+ * Portions Copyright (C) 2000-2001 Tim Angus
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+/* To assertain which portions are licensed under the GPL and which are
+ * licensed by Id Software, Inc. please run a diff between the equivalent
+ * versions of the "Tremulous" modification and the unmodified "Quake3"
+ * game source code.
+ */
+
+#define MIN_WALK_NORMAL 0.7f // can't walk on very steep slopes
+
+#define STEPSIZE 18
+
+#define JUMP_VELOCITY 270
+
+#define TIMER_LAND 130
+#define TIMER_GESTURE (34*66+50)
+
+#define OVERCLIP 1.001f
+
+// all of the locals will be zeroed before each
+// pmove, just to make damn sure we don't have
+// any differences when running on client or server
+typedef struct {
+ vec3_t forward, right, up;
+ float frametime;
+
+ int msec;
+
+ qboolean walking;
+ qboolean groundPlane;
+ trace_t groundTrace;
+
+ float impactSpeed;
+
+ vec3_t previous_origin;
+ vec3_t previous_velocity;
+ int previous_waterlevel;
+} pml_t;
+
+//TA: struct that stores smooth ops
+// there is an array of these in bg_pmove.c
+typedef struct
+{
+ float time;
+
+ vec3_t rotAxis;
+ float rotAngle;
+} smooth_t;
+
+//TA: make this into a cvar later....
+#define SMOOTHTIME 300
+#define MAXSMOOTHS 10
+
+//TA: wall climbing local
+typedef struct
+{
+ smooth_t sList[ MAXSMOOTHS ];
+
+ qboolean justFallen;
+ vec3_t lastNormal;
+ vec3_t nonSvangles;
+} wcl_t;
+
+extern pmove_t *pm;
+extern pml_t pml;
+
+// movement parameters
+extern float pm_stopspeed;
+extern float pm_duckScale;
+extern float pm_swimScale;
+extern float pm_wadeScale;
+
+extern float pm_accelerate;
+extern float pm_airaccelerate;
+extern float pm_wateraccelerate;
+extern float pm_flyaccelerate;
+
+extern float pm_friction;
+extern float pm_waterfriction;
+extern float pm_flightfriction;
+
+extern int c_pmove;
+
+void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
+void PM_AddTouchEnt( int entityNum );
+void PM_AddEvent( int newEvent );
+
+qboolean PM_SlideMove( qboolean gravity );
+void PM_StepSlideMove( qboolean gravity );
+