diff options
author | Tim Angus <tim@ngus.net> | 2002-09-02 15:09:32 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-09-02 15:09:32 +0000 |
commit | 0175a8a7fe853047c55bc78111fb2d623648ebec (patch) | |
tree | 7bb45c0f44feacfcf12df362fa76b388cebd250b /src/game/bg_misc.c | |
parent | 4607fb22ec24a848ce111aff87cca2ee202d3e25 (diff) |
* Bug fixes to TA console
* Implemented most of WP_GROUD_POUND
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 56 |
1 files changed, 27 insertions, 29 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 43f01c44..eaffd383 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1556,7 +1556,7 @@ classAttributes_t bg_classList[ ] = 100, //int health; 5, //int regenRate; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; - WP_VENOM, //weapon_t startWeapon + WP_GROUND_POUND, //weapon_t startWeapon 0.0f, //float buildDist; 130, //int fov; 0.0f, //float bob; @@ -1730,7 +1730,7 @@ char *BG_FindHudNameForClass( int pclass ) return bg_classList[ i ].hudName; } - //note: must return a valid modelName! + //note: must return a valid hudName! return bg_classList[ 0 ].hudName; } @@ -2541,6 +2541,28 @@ weaponAttributes_t bg_weapons[ ] = WUT_ALIENS //WUTeam_t team; }, { + WP_GROUND_POUND, //int weaponNum; + 100, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "groundpound", //char *weaponName; + "Ground Pound", //char *weaponHumanName; + { "models/weapons2/gauntlet/gauntlet.md3", 0, 0, 0 }, + "icons/iconw_gauntlet", + 0, //int quan; + 0, //int clips; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + 750, //int repeatRate; + 0, //int reloadTime; + qtrue, //qboolean hasAltMode; + qtrue, //qboolean hasThirdMode; + qfalse, //qboolean purchasable; + 0, //int buildDelay; + WUT_ALIENS //WUTeam_t team; + }, + { WP_LOCKBLOB_LAUNCHER, //int weaponNum; 100, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages @@ -2979,32 +3001,6 @@ WUTeam_t BG_FindTeamForWeapon( int weapon ) upgradeAttributes_t bg_upgrades[ ] = { { - UP_TORCH, //int upgradeNum; - 100, //int price; - ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - SLOT_NONE, //int slots; - "torch", //char *upgradeName; - "Torch", //char *upgradeHumanName; - "icons/iconw_machinegun", - WP_NONE, //weapon_t weaponAmmo; - 0, //int ammo; - 0, //int clips; - WUT_HUMANS //WUTeam_t team; - }, - { - UP_NVG, //int upgradeNum; - 100, //int price; - ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - SLOT_HEAD, //int slots; - "nvg", //char *upgradeName; - "NVG", //char *upgradeHumanName; - "icons/iconw_plasma", - WP_NONE, //weapon_t weaponAmmo; - 0, //int ammo; - 0, //int clips; - WUT_HUMANS //WUTeam_t team; - }, - { UP_CHESTARMOUR, //int upgradeNum; 100, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages @@ -3551,7 +3547,9 @@ char *eventnames[] = { "EV_TAUNT_PATROL", "EV_MENU", //TA: menu event - "EV_POISONCLOUD" //TA: client poisoned + "EV_POISONCLOUD", //TA: client poisoned + "EV_KNOCKOVER" //TA: client knocked over + "EV_GETUP" //TA: client getting up }; /* |