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author/dev/humancontroller <devhc@example.com>2014-07-13 16:53:43 +0200
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:10 +0100
commit26679919179daee5a72c1cd900d54338b5d72efe (patch)
tree6879abc65d9a0f4f3a605578f3f839309fd28bbd /src/game/bg_misc.c
parente4e1662ce6e1d44f1714a2776791f151334b5bde (diff)
make buildable placement precise
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index c41344aa..32b821ea 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -3323,8 +3323,7 @@ void BG_PositionBuildableRelativeToPlayer( const playerState_t *ps,
// The mask is MASK_DEADSOLID on purpose to avoid collisions with other entities
(*trace)( tr, entityOrigin, mins, maxs, targetOrigin, ps->clientNum, MASK_DEADSOLID );
- VectorCopy( tr->endpos, entityOrigin );
- VectorMA( entityOrigin, 0.1f, playerNormal, outOrigin );
+ VectorCopy( tr->endpos, outOrigin );
vectoangles( forward, outAngles );
}