diff options
author | Tim Angus <tim@ngus.net> | 2002-08-09 01:08:23 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2002-08-09 01:08:23 +0000 |
commit | 2c7cc240ddf82a5823071ad7180ab6a91357351b (patch) | |
tree | 4f318ac92f543ead68d1a560a8e68c525f633d69 /src/game/bg_misc.c | |
parent | b209c6138bfa97f8d427611f19a5e128d1a134e0 (diff) |
* Human repair ability
* Alien buildable regeneration
* Alien class regeneration
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index d9dedb63..5acdbb01 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -33,6 +33,7 @@ buildableAttributes_t bg_buildableList[ ] = 100, //int buildPoints; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages 1000, //int health; + 50, //int regenRate; 50, //int damage; 50, //int splashDamage; 200, //int splashRadius; @@ -64,6 +65,7 @@ buildableAttributes_t bg_buildableList[ ] = 80, //int buildPoints; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages 1000, //int health; + 50, //int regenRate; 50, //int damage; 20, //int splashDamage; 50, //int splashRadius; @@ -95,6 +97,7 @@ buildableAttributes_t bg_buildableList[ ] = 80, //int buildPoints; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages 1000, //int health; + 50, //int regenRate; 50, //int damage; 20, //int splashDamage; 50, //int splashRadius; @@ -126,6 +129,7 @@ buildableAttributes_t bg_buildableList[ ] = 80, //int buildPoints; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages 1000, //int health; + 50, //int regenRate; 50, //int damage; 20, //int splashDamage; 400, //int splashRadius; @@ -157,6 +161,7 @@ buildableAttributes_t bg_buildableList[ ] = 80, //int buildPoints; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages 1000, //int health; + 50, //int regenRate; 50, //int damage; 20, //int splashDamage; 50, //int splashRadius; @@ -188,6 +193,7 @@ buildableAttributes_t bg_buildableList[ ] = 0, //int buildPoints; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages 1000, //int health; + 50, //int regenRate; 50, //int damage; 50, //int splashDamage; 300, //int splashRadius; @@ -219,6 +225,7 @@ buildableAttributes_t bg_buildableList[ ] = 80, //int buildPoints; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages 1000, //int health; + 50, //int regenRate; 50, //int damage; 20, //int splashDamage; 50, //int splashRadius; @@ -250,6 +257,7 @@ buildableAttributes_t bg_buildableList[ ] = 100, //int buildPoints; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages 1000, //int health; + 50, //int regenRate; 50, //int damage; 50, //int splashDamage; 200, //int splashRadius; @@ -281,6 +289,7 @@ buildableAttributes_t bg_buildableList[ ] = 100, //int buildPoints; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages 1000, //int health; + 0, //int regenRate; 50, //int damage; 50, //int splashDamage; 150, //int splashRadius; @@ -312,6 +321,7 @@ buildableAttributes_t bg_buildableList[ ] = 100, //int buildPoints; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages 1000, //int health; + 0, //int regenRate; 50, //int damage; 50, //int splashDamage; 150, //int splashRadius; @@ -343,6 +353,7 @@ buildableAttributes_t bg_buildableList[ ] = 100, //int buildPoints; ( 1 << S3 ), //int stages 1000, //int health; + 0, //int regenRate; 50, //int damage; 50, //int splashDamage; 150, //int splashRadius; @@ -374,6 +385,7 @@ buildableAttributes_t bg_buildableList[ ] = 80, //int buildPoints; ( 1 << S2 )|( 1 << S3 ), //int stages 1000, //int health; + 0, //int regenRate; 50, //int damage; 20, //int splashDamage; 50, //int splashRadius; @@ -407,6 +419,7 @@ buildableAttributes_t bg_buildableList[ ] = 80, //int buildPoints; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages 1000, //int health; + 0, //int regenRate; 50, //int damage; 20, //int splashDamage; 50, //int splashRadius; @@ -438,6 +451,7 @@ buildableAttributes_t bg_buildableList[ ] = 80, //int buildPoints; ( 1 << S3 ), //int stages 1000, //int health; + 0, //int regenRate; 50, //int damage; 20, //int splashDamage; 50, //int splashRadius; @@ -469,6 +483,7 @@ buildableAttributes_t bg_buildableList[ ] = 200, //int buildPoints; ( 1 << S3 ), //int stages 1000, //int health; + 0, //int regenRate; 50, //int damage; 50, //int splashDamage; 150, //int splashRadius; @@ -500,6 +515,7 @@ buildableAttributes_t bg_buildableList[ ] = 200, //int buildPoints; ( 1 << S2 )|( 1 << S3 ), //int stages 1000, //int health; + 0, //int regenRate; 50, //int damage; 50, //int splashDamage; 150, //int splashRadius; @@ -531,6 +547,7 @@ buildableAttributes_t bg_buildableList[ ] = 200, //int buildPoints; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages 1000, //int health; + 0, //int regenRate; 50, //int damage; 50, //int splashDamage; 150, //int splashRadius; @@ -562,6 +579,7 @@ buildableAttributes_t bg_buildableList[ ] = 0, //int buildPoints; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages 1000, //int health; + 0, //int regenRate; 50, //int damage; 50, //int splashDamage; 150, //int splashRadius; @@ -593,6 +611,7 @@ buildableAttributes_t bg_buildableList[ ] = 10, //int buildPoints; ( 1 << S2 )|( 1 << S3 ), //int stages 1000, //int health; + 0, //int regenRate; 50, //int damage; 50, //int splashDamage; 150, //int splashRadius; @@ -624,6 +643,7 @@ buildableAttributes_t bg_buildableList[ ] = 10, //int buildPoints; ( 1 << S2 )|( 1 << S3 ), //int stages 100, //int health; + 0, //int regenRate; 50, //int damage; 50, //int splashDamage; 150, //int splashRadius; @@ -895,6 +915,26 @@ int BG_FindHealthForBuildable( int bclass ) /* ============== +BG_FindRegenRateForBuildable +============== +*/ +int BG_FindRegenRateForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].regenRate; + } + } + + return 0; +} + +/* +============== BG_FindDamageForBuildable ============== */ @@ -1252,6 +1292,7 @@ classAttributes_t bg_classList[ ] = { 15, 15, 4 }, //vec3_t deadmaxs; 12, 12, //int viewheight, crouchviewheight; 50, //int health; + 5, //int regenRate; 0, //int armor; SCA_TAKESFALLDAMAGE|SCA_FOVWARPS, //int abilities; 95.0f, //float buildDist; @@ -1279,6 +1320,7 @@ classAttributes_t bg_classList[ ] = { 20, 20, 4 }, //vec3_t deadmaxs; 0, 0, //int viewheight, crouchviewheight; 75, //int health; + 5, //int regenRate; 10, //int armor; SCA_CANJUMP|SCA_FOVWARPS|SCA_WALLCLIMBER, //int abilities; 95.0f, //float buildDist; @@ -1306,6 +1348,7 @@ classAttributes_t bg_classList[ ] = { 15, 15, 4 }, //vec3_t deadmaxs; 0, 0, //int viewheight, crouchviewheight; 25, //int health; + 5, //int regenRate; 0, //int armor; SCA_WALLCLIMBER|SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; 0.0f, //float buildDist; @@ -1333,6 +1376,7 @@ classAttributes_t bg_classList[ ] = { 24, 24, 4 }, //vec3_t deadmaxs; 6, 6, //int viewheight, crouchviewheight; 50, //int health; + 5, //int regenRate; 5, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; @@ -1360,6 +1404,7 @@ classAttributes_t bg_classList[ ] = { 24, 24, 4 }, //vec3_t deadmaxs; 6, 6, //int viewheight, crouchviewheight; 50, //int health; + 5, //int regenRate; 5, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; @@ -1387,6 +1432,7 @@ classAttributes_t bg_classList[ ] = { 24, 24, 4 }, //vec3_t deadmaxs; 6, 6, //int viewheight, crouchviewheight; 50, //int health; + 5, //int regenRate; 10, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; @@ -1414,6 +1460,7 @@ classAttributes_t bg_classList[ ] = { 24, 24, 4 }, //vec3_t deadmaxs; 6, 6, //int viewheight, crouchviewheight; 50, //int health; + 5, //int regenRate; 10, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; @@ -1441,6 +1488,7 @@ classAttributes_t bg_classList[ ] = { 15, 15, 4 }, //vec3_t deadmaxs; 4, 4, //int viewheight, crouchviewheight; 100, //int health; + 5, //int regenRate; 20, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; @@ -1468,6 +1516,7 @@ classAttributes_t bg_classList[ ] = { 15, 15, 4 }, //vec3_t deadmaxs; 4, 4, //int viewheight, crouchviewheight; 100, //int health; + 5, //int regenRate; 20, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; @@ -1495,6 +1544,7 @@ classAttributes_t bg_classList[ ] = { 15, 15, 4 }, //vec3_t deadmaxs; 4, 4, //int viewheight, crouchviewheight; 100, //int health; + 5, //int regenRate; 30, //int armor; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; 0.0f, //float buildDist; @@ -1522,6 +1572,7 @@ classAttributes_t bg_classList[ ] = { 15, 15, 4 }, //vec3_t deadmaxs; 26, 12, //int viewheight, crouchviewheight; 100, //int health; + 0, //int regenRate; 0, //int armor; SCA_TAKESFALLDAMAGE|SCA_CANJUMP, //int abilities; 110.0f, //float buildDist; @@ -1775,6 +1826,26 @@ int BG_FindHealthForClass( int pclass ) /* ============== +BG_FindRegenRateForClass +============== +*/ +int BG_FindRegenRateForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].regenRate; + } + } + + return 0; +} + +/* +============== BG_FindArmorForClass ============== */ |