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authorTim Angus <tim@ngus.net>2003-09-27 03:16:58 +0000
committerTim Angus <tim@ngus.net>2003-09-27 03:16:58 +0000
commit2c917c986c82fafafe2b58a61479657997d80718 (patch)
tree7cf2cd7195f30481e073d1c1c32034d6b0d9b52a /src/game/bg_misc.c
parenta17c3a4d4a9a719a630e7a3a78d640e950337d21 (diff)
* weapon.cfg files changed a bit to include sections for alternate fire modes
* Close to zero weapon specific client side code now remains * Poison cloud effect now uses new particle system * Fixed a couple of bugs in the particle system
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index eca4e53d..70136c4d 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -2615,8 +2615,8 @@ weaponAttributes_t bg_weapons[ ] =
0, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
- "groundpound", //char *weaponName;
- "Ground Pound", //char *weaponHumanName;
+ "charge", //char *weaponName;
+ "Charge", //char *weaponHumanName;
0, //int quan;
0, //int clips;
0, //int maxClips;