diff options
author | Tim Angus <tim@ngus.net> | 2003-09-27 03:16:58 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-09-27 03:16:58 +0000 |
commit | 2c917c986c82fafafe2b58a61479657997d80718 (patch) | |
tree | 7cf2cd7195f30481e073d1c1c32034d6b0d9b52a /src/game/bg_misc.c | |
parent | a17c3a4d4a9a719a630e7a3a78d640e950337d21 (diff) |
* weapon.cfg files changed a bit to include sections for alternate fire modes
* Close to zero weapon specific client side code now remains
* Poison cloud effect now uses new particle system
* Fixed a couple of bugs in the particle system
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index eca4e53d..70136c4d 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -2615,8 +2615,8 @@ weaponAttributes_t bg_weapons[ ] = 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; - "groundpound", //char *weaponName; - "Ground Pound", //char *weaponHumanName; + "charge", //char *weaponName; + "Charge", //char *weaponHumanName; 0, //int quan; 0, //int clips; 0, //int maxClips; |