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authorTim Angus <tim@ngus.net>2004-01-25 04:52:23 +0000
committerTim Angus <tim@ngus.net>2004-01-25 04:52:23 +0000
commit4bb84115f10466cf6aa9295830f37ff20238dd6c (patch)
tree846ef6822fcf1462ae139f4ee502c917193670a3 /src/game/bg_misc.c
parent7dcfcac2a6de7e2976990b8620f660ad7af959a9 (diff)
* Fixed two serious particle system bugs
* Created a general buildable think function * Fixed the post armoury weapon selection for real * Balance tweaks * A pile of other crap
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index ee3fdf7f..413ab89f 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1776,14 +1776,14 @@ classAttributes_t bg_classList[ ] =
"default", //char *skinname;
2.0f, //float shadowScale;
"alien_general_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S3 ), //int stages
{ -30, -30, -20 }, //vec3_t mins;
{ 30, 30, 20 }, //vec3_t maxs;
{ 30, 30, 20 }, //vec3_t crouchmaxs;
{ -15, -15, -4 }, //vec3_t deadmins;
{ 15, 15, 4 }, //vec3_t deadmaxs;
0.0f, //float zOffset
- 50, 50, //int viewheight, crouchviewheight;
+ 35, 35, //int viewheight, crouchviewheight;
BMOFO_HEALTH, //int health;
0.0f, //float fallDamage;
BMOFO_REGEN, //int regenRate;
@@ -3794,7 +3794,7 @@ upgradeAttributes_t bg_upgrades[ ] =
{
UP_HELMET, //int upgradeNum;
HELMET_PRICE, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_HEAD, //int slots;
"helmet", //char *upgradeName;
"Helmet", //char *upgradeHumanName;