diff options
author | Tim Angus <tim@ngus.net> | 2002-12-02 02:32:49 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-12-02 02:32:49 +0000 |
commit | 5056c7733069093f7c9263e861512c4e7bc27990 (patch) | |
tree | 4502a65edbbb28c9a07c85be244f5cc5536aa91a /src/game/bg_misc.c | |
parent | 99f454e46275215412247564878896806a772ed0 (diff) |
* Bounding box fiddles
* Added a small radius search to the use action
* Fixed a couple of crash bugs
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 4422d29c..4300cfa1 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1273,12 +1273,12 @@ classAttributes_t bg_classList[ ] = "default", //char *skinname; "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - { -15, -15, -15 }, //vec3_t mins; - { 15, 15, 15 }, //vec3_t maxs; - { 15, 15, 15 }, //vec3_t crouchmaxs; + { -15, -15, -6 }, //vec3_t mins; + { 15, 15, 6 }, //vec3_t maxs; + { 15, 15, 6 }, //vec3_t crouchmaxs; { -15, -15, -4 }, //vec3_t deadmins; { 15, 15, 4 }, //vec3_t deadmaxs; - 0, 0, //int viewheight, crouchviewheight; + 6, 6, //int viewheight, crouchviewheight; SOLDIER_HEALTH, //int health; SOLDIER_REGEN, //int regenRate; SCA_WALLCLIMBER|SCA_CANJUMP|SCA_NOWEAPONDRIFT| @@ -1303,9 +1303,9 @@ classAttributes_t bg_classList[ ] = "red", //char *skinname; "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - { -24, -24, -24 }, //vec3_t mins; - { 24, 24, 24 }, //vec3_t maxs; - { 24, 24, 24 }, //vec3_t crouchmaxs; + { -24, -24, -9 }, //vec3_t mins; + { 24, 24, 9 }, //vec3_t maxs; + { 24, 24, 9 }, //vec3_t crouchmaxs; { -24, -24, -4 }, //vec3_t deadmins; { 24, 24, 4 }, //vec3_t deadmaxs; 6, 6, //int viewheight, crouchviewheight; @@ -1332,9 +1332,9 @@ classAttributes_t bg_classList[ ] = "blue", //char *skinname; "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - { -24, -24, -24 }, //vec3_t mins; - { 24, 24, 24 }, //vec3_t maxs; - { 24, 24, 24 }, //vec3_t crouchmaxs; + { -24, -24, -11 }, //vec3_t mins; + { 24, 24, 11 }, //vec3_t maxs; + { 24, 24, 11 }, //vec3_t crouchmaxs; { -24, -24, -4 }, //vec3_t deadmins; { 24, 24, 4 }, //vec3_t deadmaxs; 6, 6, //int viewheight, crouchviewheight; @@ -1361,9 +1361,9 @@ classAttributes_t bg_classList[ ] = "default", //char *skinname; "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - { -24, -24, -24 }, //vec3_t mins; - { 24, 24, 24 }, //vec3_t maxs; - { 24, 24, 24 }, //vec3_t crouchmaxs; + { -24, -24, -12 }, //vec3_t mins; + { 24, 24, 12 }, //vec3_t maxs; + { 24, 24, 12 }, //vec3_t crouchmaxs; { -24, -24, -4 }, //vec3_t deadmins; { 24, 24, 4 }, //vec3_t deadmaxs; 6, 6, //int viewheight, crouchviewheight; @@ -1391,9 +1391,9 @@ classAttributes_t bg_classList[ ] = "blue", //char *skinname; "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - { -24, -24, -24 }, //vec3_t mins; - { 24, 24, 24 }, //vec3_t maxs; - { 24, 24, 24 }, //vec3_t crouchmaxs; + { -24, -24, -14 }, //vec3_t mins; + { 24, 24, 14 }, //vec3_t maxs; + { 24, 24, 14 }, //vec3_t crouchmaxs; { -24, -24, -4 }, //vec3_t deadmins; { 24, 24, 4 }, //vec3_t deadmaxs; 6, 6, //int viewheight, crouchviewheight; @@ -1450,9 +1450,9 @@ classAttributes_t bg_classList[ ] = "red", //char *skinname; "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - { -15, -15, -15 }, //vec3_t mins; - { 15, 15, 15 }, //vec3_t maxs; - { 15, 15, 15 }, //vec3_t crouchmaxs; + { -15, -15, -16 }, //vec3_t mins; + { 15, 15, 16 }, //vec3_t maxs; + { 15, 15, 16 }, //vec3_t crouchmaxs; { -15, -15, -4 }, //vec3_t deadmins; { 15, 15, 4 }, //vec3_t deadmaxs; 4, 4, //int viewheight, crouchviewheight; @@ -1479,9 +1479,9 @@ classAttributes_t bg_classList[ ] = "default", //char *skinname; "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - { -30, -30, -35 }, //vec3_t mins; - { 30, 30, 15 }, //vec3_t maxs; - { 30, 30, 15 }, //vec3_t crouchmaxs; + { -30, -30, -36 }, //vec3_t mins; + { 30, 30, 36 }, //vec3_t maxs; + { 30, 30, 36 }, //vec3_t crouchmaxs; { -15, -15, -4 }, //vec3_t deadmins; { 15, 15, 4 }, //vec3_t deadmaxs; 4, 4, //int viewheight, crouchviewheight; |