diff options
author | Tim Angus <tim@ngus.net> | 2009-10-03 11:41:24 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:14 +0000 |
commit | 614a658030e59212335611596adb196b93e5b437 (patch) | |
tree | b627256cb9b7f4d8c55490111a149d059da5053d /src/game/bg_misc.c | |
parent | ea433462e65a861b7123942151e882954f55f052 (diff) |
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR)
* s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/
* s/pClass_t/class_t/
* s/PERS_TEAM/PERS_SPECSTATE/
* s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 130 |
1 files changed, 65 insertions, 65 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 5b06eb5f..8f03f098 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -56,7 +56,7 @@ buildableAttributes_t bg_buildableList[ ] = ASPAWN_SPLASHDAMAGE, //int splashDamage; ASPAWN_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; - BIT_ALIENS, //int team; + TEAM_ALIENS, //int team; ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; @@ -96,7 +96,7 @@ buildableAttributes_t bg_buildableList[ ] = BARRICADE_SPLASHDAMAGE,//int splashDamage; BARRICADE_SPLASHRADIUS,//int splashRadius; MOD_ASPAWN, //int meansOfDeath; - BIT_ALIENS, //int team; + TEAM_ALIENS, //int team; ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; @@ -137,7 +137,7 @@ buildableAttributes_t bg_buildableList[ ] = BOOSTER_SPLASHDAMAGE, //int splashDamage; BOOSTER_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; - BIT_ALIENS, //int team; + TEAM_ALIENS, //int team; ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; @@ -177,7 +177,7 @@ buildableAttributes_t bg_buildableList[ ] = ACIDTUBE_SPLASHDAMAGE, //int splashDamage; ACIDTUBE_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; - BIT_ALIENS, //int team; + TEAM_ALIENS, //int team; ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 200, //int nextthink; @@ -216,7 +216,7 @@ buildableAttributes_t bg_buildableList[ ] = HIVE_SPLASHDAMAGE, //int splashDamage; HIVE_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; - BIT_ALIENS, //int team; + TEAM_ALIENS, //int team; ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 500, //int nextthink; @@ -256,7 +256,7 @@ buildableAttributes_t bg_buildableList[ ] = TRAPPER_SPLASHDAMAGE, //int splashDamage; TRAPPER_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; - BIT_ALIENS, //int team; + TEAM_ALIENS, //int team; ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; @@ -296,7 +296,7 @@ buildableAttributes_t bg_buildableList[ ] = OVERMIND_SPLASHDAMAGE, //int splashDamage; OVERMIND_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; - BIT_ALIENS, //int team; + TEAM_ALIENS, //int team; ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; OVERMIND_ATTACK_REPEAT,//int nextthink; @@ -336,7 +336,7 @@ buildableAttributes_t bg_buildableList[ ] = HOVEL_SPLASHDAMAGE, //int splashDamage; HOVEL_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; - BIT_ALIENS, //int team; + TEAM_ALIENS, //int team; ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 150, //int nextthink; @@ -376,7 +376,7 @@ buildableAttributes_t bg_buildableList[ ] = HSPAWN_SPLASHDAMAGE, //int splashDamage; HSPAWN_SPLASHRADIUS, //int splashRadius; MOD_HSPAWN, //int meansOfDeath; - BIT_HUMANS, //int team; + TEAM_HUMANS, //int team; ( 1 << WP_HBUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; @@ -417,7 +417,7 @@ buildableAttributes_t bg_buildableList[ ] = MEDISTAT_SPLASHDAMAGE, //int splashDamage; MEDISTAT_SPLASHRADIUS, //int splashRadius; MOD_HSPAWN, //int meansOfDeath; - BIT_HUMANS, //int team; + TEAM_HUMANS, //int team; ( 1 << WP_HBUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; @@ -459,7 +459,7 @@ buildableAttributes_t bg_buildableList[ ] = MGTURRET_SPLASHDAMAGE, //int splashDamage; MGTURRET_SPLASHRADIUS, //int splashRadius; MOD_HSPAWN, //int meansOfDeath; - BIT_HUMANS, //int team; + TEAM_HUMANS, //int team; ( 1 << WP_HBUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 50, //int nextthink; @@ -499,7 +499,7 @@ buildableAttributes_t bg_buildableList[ ] = TESLAGEN_SPLASHDAMAGE, //int splashDamage; TESLAGEN_SPLASHRADIUS, //int splashRadius; MOD_HSPAWN, //int meansOfDeath; - BIT_HUMANS, //int team; + TEAM_HUMANS, //int team; ( 1 << WP_HBUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 150, //int nextthink; @@ -539,7 +539,7 @@ buildableAttributes_t bg_buildableList[ ] = DC_SPLASHDAMAGE, //int splashDamage; DC_SPLASHRADIUS, //int splashRadius; MOD_HSPAWN, //int meansOfDeath; - BIT_HUMANS, //int team; + TEAM_HUMANS, //int team; ( 1 << WP_HBUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; @@ -579,7 +579,7 @@ buildableAttributes_t bg_buildableList[ ] = ARMOURY_SPLASHDAMAGE, //int splashDamage; ARMOURY_SPLASHRADIUS, //int splashRadius; MOD_HSPAWN, //int meansOfDeath; - BIT_HUMANS, //int team; + TEAM_HUMANS, //int team; ( 1 << WP_HBUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; @@ -619,7 +619,7 @@ buildableAttributes_t bg_buildableList[ ] = REACTOR_SPLASHDAMAGE, //int splashDamage; REACTOR_SPLASHRADIUS, //int splashRadius; MOD_HSPAWN, //int meansOfDeath; - BIT_HUMANS, //int team; + TEAM_HUMANS, //int team; ( 1 << WP_HBUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; REACTOR_ATTACK_DCC_REPEAT, //int nextthink; @@ -659,7 +659,7 @@ buildableAttributes_t bg_buildableList[ ] = REPEATER_SPLASHDAMAGE, //int splashDamage; REPEATER_SPLASHRADIUS, //int splashRadius; MOD_HSPAWN, //int meansOfDeath; - BIT_HUMANS, //int team; + TEAM_HUMANS, //int team; ( 1 << WP_HBUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; @@ -1123,7 +1123,7 @@ int BG_FindTeamForBuildable( int bclass ) } } - return BIT_NONE; + return TEAM_NONE; } /* @@ -3235,7 +3235,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qfalse, //qboolean purchasable; qtrue, //qboolean longRanged; - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { WP_MACHINEGUN, //int weaponNum; @@ -3261,7 +3261,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qtrue, //qboolean purchasable; qtrue, //qboolean longRanged; - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { WP_SHOTGUN, //int weaponNum; @@ -3288,7 +3288,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qtrue, //qboolean purchasable; qtrue, //qboolean longRanged; - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { WP_FLAMER, //int weaponNum; @@ -3315,7 +3315,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qtrue, //qboolean purchasable; qtrue, //qboolean longRanged; - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { WP_CHAINGUN, //int weaponNum; @@ -3342,7 +3342,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qtrue, //qboolean purchasable; qtrue, //qboolean longRanged; - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { WP_MASS_DRIVER, //int weaponNum; @@ -3370,7 +3370,7 @@ weaponAttributes_t bg_weapons[ ] = 20.0f, //float zoomFov; qtrue, //qboolean purchasable; qtrue, //qboolean longRanged; - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { WP_PULSE_RIFLE, //int weaponNum; @@ -3395,7 +3395,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qtrue, //qboolean purchasable; qtrue, //qboolean longRanged; - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { WP_LUCIFER_CANNON, //int weaponNum; @@ -3422,7 +3422,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qtrue, //qboolean purchasable; qtrue, //qboolean longRanged; - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { WP_LAS_GUN, //int weaponNum; @@ -3448,7 +3448,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qtrue, //qboolean purchasable; qtrue, //qboolean longRanged; - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { WP_PAIN_SAW, //int weaponNum; @@ -3475,7 +3475,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qtrue, //qboolean purchasable; qfalse, //qboolean longRanged; - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { WP_GRENADE, //int weaponNum; @@ -3500,7 +3500,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qfalse, //qboolean purchasable; qfalse, //qboolean longRanged; - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { WP_HBUILD, //int weaponNum; @@ -3527,7 +3527,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qtrue, //qboolean purchasable; qfalse, //qboolean longRanged; - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { WP_ABUILD, //int weaponNum; @@ -3552,7 +3552,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qtrue, //qboolean purchasable; qfalse, //qboolean longRanged; - WUT_ALIENS //WUTeam_t team; + TEAM_ALIENS //team_t team; }, { WP_ABUILD2, //int weaponNum; @@ -3577,7 +3577,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qtrue, //qboolean purchasable; qfalse, //qboolean longRanged; - WUT_ALIENS //WUTeam_t team; + TEAM_ALIENS //team_t team; }, { WP_ALEVEL0, //int weaponNum; @@ -3602,7 +3602,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qfalse, //qboolean purchasable; qfalse, //qboolean longRanged; - WUT_ALIENS //WUTeam_t team; + TEAM_ALIENS //team_t team; }, { WP_ALEVEL1, //int weaponNum; @@ -3627,7 +3627,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qfalse, //qboolean purchasable; qfalse, //qboolean longRanged; - WUT_ALIENS //WUTeam_t team; + TEAM_ALIENS //team_t team; }, { WP_ALEVEL1_UPG, //int weaponNum; @@ -3652,7 +3652,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qfalse, //qboolean purchasable; qtrue, //qboolean longRanged; - WUT_ALIENS //WUTeam_t team; + TEAM_ALIENS //team_t team; }, { WP_ALEVEL2, //int weaponNum; @@ -3677,7 +3677,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qfalse, //qboolean purchasable; qfalse, //qboolean longRanged; - WUT_ALIENS //WUTeam_t team; + TEAM_ALIENS //team_t team; }, { WP_ALEVEL2_UPG, //int weaponNum; @@ -3702,7 +3702,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qfalse, //qboolean purchasable; qfalse, //qboolean longRanged; - WUT_ALIENS //WUTeam_t team; + TEAM_ALIENS //team_t team; }, { WP_ALEVEL3, //int weaponNum; @@ -3727,7 +3727,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qfalse, //qboolean purchasable; qfalse, //qboolean longRanged; - WUT_ALIENS //WUTeam_t team; + TEAM_ALIENS //team_t team; }, { WP_ALEVEL3_UPG, //int weaponNum; @@ -3752,7 +3752,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qfalse, //qboolean purchasable; qtrue, //qboolean longRanged; - WUT_ALIENS //WUTeam_t team; + TEAM_ALIENS //team_t team; }, { WP_ALEVEL4, //int weaponNum; @@ -3777,7 +3777,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qfalse, //qboolean purchasable; qfalse, //qboolean longRanged; - WUT_ALIENS //WUTeam_t team; + TEAM_ALIENS //team_t team; }, { WP_LOCKBLOB_LAUNCHER, //int weaponNum; @@ -3802,7 +3802,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qfalse, //qboolean purchasable; qfalse, //qboolean longRanged; - WUT_ALIENS //WUTeam_t team; + TEAM_ALIENS //team_t team; }, { WP_HIVE, //int weaponNum; @@ -3827,7 +3827,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qfalse, //qboolean purchasable; qfalse, //qboolean longRanged; - WUT_ALIENS //WUTeam_t team; + TEAM_ALIENS //team_t team; }, { WP_MGTURRET, //int weaponNum; @@ -3852,7 +3852,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qfalse, //qboolean purchasable; qfalse, //qboolean longRanged; - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { WP_TESLAGEN, //int weaponNum; @@ -3877,7 +3877,7 @@ weaponAttributes_t bg_weapons[ ] = 90.0f, //float zoomFov; qfalse, //qboolean purchasable; qfalse, //qboolean longRanged; - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; } }; @@ -4305,7 +4305,7 @@ qboolean BG_FindLongRangedForWeapon( int weapon ) BG_FindTeamForWeapon ============== */ -WUTeam_t BG_FindTeamForWeapon( int weapon ) +team_t BG_FindTeamForWeapon( int weapon ) { int i; @@ -4317,7 +4317,7 @@ WUTeam_t BG_FindTeamForWeapon( int weapon ) } } - return WUT_NONE; + return TEAM_NONE; } //////////////////////////////////////////////////////////////////////////////// @@ -4336,7 +4336,7 @@ upgradeAttributes_t bg_upgrades[ ] = "icons/iconu_larmour", qtrue, //qboolean purchasable qfalse, //qboolean usable - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { UP_HELMET, //int upgradeNum; @@ -4351,7 +4351,7 @@ upgradeAttributes_t bg_upgrades[ ] = "icons/iconu_helmet", qtrue, //qboolean purchasable qfalse, //qboolean usable - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { UP_MEDKIT, //int upgradeNum; @@ -4364,7 +4364,7 @@ upgradeAttributes_t bg_upgrades[ ] = "icons/iconu_atoxin", qfalse, //qboolean purchasable qtrue, //qboolean usable - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { UP_BATTPACK, //int upgradeNum; @@ -4378,7 +4378,7 @@ upgradeAttributes_t bg_upgrades[ ] = "icons/iconu_battpack", qtrue, //qboolean purchasable qfalse, //qboolean usable - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { UP_JETPACK, //int upgradeNum; @@ -4393,7 +4393,7 @@ upgradeAttributes_t bg_upgrades[ ] = "icons/iconu_jetpack", qtrue, //qboolean purchasable qtrue, //qboolean usable - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { UP_BATTLESUIT, //int upgradeNum; @@ -4408,7 +4408,7 @@ upgradeAttributes_t bg_upgrades[ ] = "icons/iconu_bsuit", qtrue, //qboolean purchasable qfalse, //qboolean usable - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { UP_GRENADE, //int upgradeNum; @@ -4422,7 +4422,7 @@ upgradeAttributes_t bg_upgrades[ ] = 0, qtrue, //qboolean purchasable qtrue, //qboolean usable - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; }, { UP_AMMO, //int upgradeNum; @@ -4435,7 +4435,7 @@ upgradeAttributes_t bg_upgrades[ ] = 0, qtrue, //qboolean purchasable qfalse, //qboolean usable - WUT_HUMANS //WUTeam_t team; + TEAM_HUMANS //team_t team; } }; @@ -4640,7 +4640,7 @@ qboolean BG_FindUsableForUpgrade( int upgrade ) BG_FindTeamForUpgrade ============== */ -WUTeam_t BG_FindTeamForUpgrade( int upgrade ) +team_t BG_FindTeamForUpgrade( int upgrade ) { int i; @@ -4652,7 +4652,7 @@ WUTeam_t BG_FindTeamForUpgrade( int upgrade ) } } - return WUT_NONE; + return TEAM_NONE; } //////////////////////////////////////////////////////////////////////////////// @@ -4918,7 +4918,7 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean if( ps->pm_type == PM_INTERMISSION || ps->pm_type == PM_SPECTATOR || ps->pm_type == PM_FREEZE ) s->eType = ET_INVISIBLE; - else if( ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) + else if( ps->persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ) s->eType = ET_INVISIBLE; else s->eType = ET_PLAYER; @@ -4994,7 +4994,7 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean } // use misc field to store team/class info: - s->misc = ps->stats[ STAT_PTEAM ] | ( ps->stats[ STAT_PCLASS ] << 8 ); + s->misc = ps->stats[ STAT_TEAM ] | ( ps->stats[ STAT_CLASS ] << 8 ); // have to get the surfNormal through somehow... VectorCopy( ps->grapplePoint, s->angles2 ); @@ -5025,7 +5025,7 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s if( ps->pm_type == PM_INTERMISSION || ps->pm_type == PM_SPECTATOR || ps->pm_type == PM_FREEZE ) s->eType = ET_INVISIBLE; - else if( ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) + else if( ps->persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ) s->eType = ET_INVISIBLE; else s->eType = ET_PLAYER; @@ -5106,7 +5106,7 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s } // use misc field to store team/class info: - s->misc = ps->stats[ STAT_PTEAM ] | ( ps->stats[ STAT_PCLASS ] << 8 ); + s->misc = ps->stats[ STAT_TEAM ] | ( ps->stats[ STAT_CLASS ] << 8 ); // have to get the surfNormal through somehow... VectorCopy( ps->grapplePoint, s->angles2 ); @@ -5364,7 +5364,7 @@ void BG_PositionBuildableRelativeToPlayer( const playerState_t *ps, VectorCopy( ps->viewangles, angles ); VectorCopy( ps->origin, playerOrigin ); - buildDist = BG_FindBuildDistForClass( ps->stats[ STAT_PCLASS ] ); + buildDist = BG_FindBuildDistForClass( ps->stats[ STAT_CLASS ] ); AngleVectors( angles, forward, NULL, NULL ); ProjectPointOnPlane( forward, forward, playerNormal ); @@ -5398,10 +5398,10 @@ int BG_GetValueOfPlayer( playerState_t *ps ) { int i, worth = 0; - worth = BG_FindValueOfClass( ps->stats[ STAT_PCLASS] ); + worth = BG_FindValueOfClass( ps->stats[ STAT_CLASS] ); // Humans have worth from their equipment as well - if( ps->stats[ STAT_PTEAM ] == PTE_HUMANS ) + if( ps->stats[ STAT_TEAM ] == TEAM_HUMANS ) { for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) if( BG_InventoryContainsUpgrade( i, ps->stats ) ) @@ -5594,7 +5594,7 @@ void BG_ParseCSVEquipmentList( const char *string, weapon_t *weapons, int weapon BG_ParseCSVClassList =============== */ -void BG_ParseCSVClassList( const char *string, pClass_t *classes, int classesSize ) +void BG_ParseCSVClassList( const char *string, class_t *classes, int classesSize ) { char buffer[ MAX_STRING_CHARS ]; int i = 0; @@ -5692,7 +5692,7 @@ void BG_ParseCSVBuildableList( const char *string, buildable_t *buildables, int typedef struct gameElements_s { buildable_t buildables[ BA_NUM_BUILDABLES ]; - pClass_t classes[ PCL_NUM_CLASSES ]; + class_t classes[ PCL_NUM_CLASSES ]; weapon_t weapons[ WP_NUM_WEAPONS ]; upgrade_t upgrades[ UP_NUM_UPGRADES ]; } gameElements_t; @@ -5771,7 +5771,7 @@ qboolean BG_UpgradeIsAllowed( upgrade_t upgrade ) BG_ClassIsAllowed ============ */ -qboolean BG_ClassIsAllowed( pClass_t class ) +qboolean BG_ClassIsAllowed( class_t class ) { int i; |