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authorTim Angus <tim@ngus.net>2002-08-24 03:11:28 +0000
committerTim Angus <tim@ngus.net>2002-08-24 03:11:28 +0000
commit6e80011a5dc04f9d9113265c733dfc6075f5326b (patch)
treea9ae71ab8b9446708fd2bb69af4da6e8238d8792 /src/game/bg_misc.c
parentd974276ea91acccd09cd46f8f2b84ed8234dd4a9 (diff)
* Added regeneration aura for highest alien class
* Added skeleton weapon WP_GRAB_CLAW_UPG * Mucked around with some speeds
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c31
1 files changed, 27 insertions, 4 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 1fef2b5c..8967f09b 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1358,7 +1358,7 @@ classAttributes_t bg_classList[ ] =
140, //int fov;
0.0f, //float bob;
25, //int steptime;
- 1.8f, //float speed;
+ 1.5f, //float speed;
5.0f, //float sticky;
{ PCL_A_O_LEV1, PCL_NONE, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
@@ -1387,7 +1387,7 @@ classAttributes_t bg_classList[ ] =
120, //int fov;
0.001f, //float bob;
25, //int steptime;
- 1.6f, //float speed;
+ 1.5f, //float speed;
4.0f, //float sticky;
{ PCL_A_O_LEV2, PCL_A_O_LEV1_UPG, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
@@ -1411,12 +1411,12 @@ classAttributes_t bg_classList[ ] =
50, //int health;
5, //int regenRate;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
- WP_GRAB_CLAW, //weapon_t startWeapon
+ WP_GRAB_CLAW_UPG, //weapon_t startWeapon
0.0f, //float buildDist;
120, //int fov;
0.001f, //float bob;
25, //int steptime;
- 1.6f, //float speed;
+ 1.5f, //float speed;
4.0f, //float sticky;
{ PCL_A_O_LEV2, PCL_NONE, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
@@ -2445,6 +2445,29 @@ weaponAttributes_t bg_weapons[ ] =
WUT_ALIENS //WUTeam_t team;
},
{
+ WP_GRAB_CLAW_UPG, //int weaponNum;
+ 100, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ SLOT_WEAPON, //int slots;
+ "grabandclaw_upgrade",//char *weaponName;
+ "Claws Upgrade", //char *weaponHumanName;
+ { "models/weapons2/gauntlet/gauntlet.md3", 0, 0, 0 },
+ "icons/iconw_gauntlet",
+ 0, //int quan;
+ 0, //int clips;
+ 0, //int maxClips;
+ qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
+ 500, //int repeatRate;
+ 0, //int reloadTime;
+ qtrue, //qboolean hasAltMode;
+ qfalse, //qboolean hasThirdMode;
+ qfalse, //qboolean synced;
+ qfalse, //qboolean purchasable;
+ 0, //int buildDelay;
+ WUT_ALIENS //WUTeam_t team;
+ },
+ {
WP_AREA_ZAP, //int weaponNum;
100, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages