diff options
author | Tim Angus <tim@ngus.net> | 2001-07-03 17:43:15 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2001-07-03 17:43:15 +0000 |
commit | ad0e631684f50091535a780d45f81d98f15a692f (patch) | |
tree | 4765c61e33539c26565312cf1b347921f9b9cbd3 /src/game/bg_misc.c | |
parent | 29cd16eaf0c6ca52b63ea4645cf206c5f8b7d791 (diff) |
Some restructuring to g_buildable.c and bg_misc.c. Commented g_buildable.c a bit better
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 446 |
1 files changed, 268 insertions, 178 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 075eae90..1825afb8 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1034,184 +1034,214 @@ int bg_numItems = sizeof(bg_itemlist) / sizeof(bg_itemlist[0]) - 1; buildableAttributes_t bg_buildableList[ ] = { { - BA_D_SPAWN, - "bioegg", - "team_droid_spawn", - { -15, -15, -15 }, - { 15, 15, 15 }, - 100, - 1000, - 50, - 50, - 200, - MOD_DSPAWN, - BIT_DROIDS, - EV_ITEM_GROW, - 100, - qfalse, - qfalse - }, - { - BA_D_DEF1, - "defense1", - "team_droid_def1", - { -15, -15, -15 }, - { 15, 15, 15 }, - 80, - 1000, - 50, - 20, - 50, - MOD_DSPAWN, - BIT_DROIDS, - EV_ITEM_GROW, - 100, - qtrue, - qfalse - }, - { - BA_D_HIVEMIND, - "hivemind", - "team_droid_hivemind", - { -15, -15, -15 }, - { 15, 15, 15 }, - 0, - 1000, - 50, - 20, - 50, - MOD_DSPAWN, - BIT_DROIDS, - EV_ITEM_GROW, - -1, - qfalse, - qtrue - }, - { - BA_H_SPAWN, - "replicator", - "team_human_spawn", - { -40, -40, -4 }, - { 40, 40, 4 }, - 100, - 1000, - 50, - 50, - 150, - MOD_HSPAWN, - BIT_HUMANS, - EV_NONE, - 100, - qfalse, - qfalse - }, - { - BA_H_DEF1, - "plasmaturret", - "team_human_def1", - { -24, -24, -11 }, - { 24, 24, 11 }, - 80, - 1000, - 50, - 20, - 50, - MOD_HSPAWN, - BIT_HUMANS, - EV_NONE, - 50, - qfalse, - qfalse - }, - { - BA_H_DEF2, - "mgturret", - "team_human_def2", - { -24, -24, -11 }, - { 24, 24, 11 }, - 80, - 1000, - 50, - 20, - 50, - MOD_HSPAWN, - BIT_HUMANS, - EV_NONE, - 50, - qfalse, - qfalse - }, - { - BA_H_DEF3, - "railturret", - "team_human_def3", - { -24, -24, -11 }, - { 24, 24, 11 }, - 80, - 1000, - 50, - 20, - 50, - MOD_HSPAWN, - BIT_HUMANS, - EV_NONE, - 50, - qfalse, - qfalse - }, - { - BA_H_MCU, - "mcu", - "team_human_mcu", - { -15, -15, -15 }, - { 15, 15, 15 }, - 200, - 1000, - 50, - 50, - 150, - MOD_HSPAWN, - BIT_HUMANS, - EV_NONE, - 100, - qfalse, - qfalse - }, - { - BA_H_REACTOR, - "reactor", - "team_human_reactor", - { -15, -15, -15 }, - { 15, 15, 15 }, - 0, - 1000, - 50, - 50, - 150, - MOD_HSPAWN, - BIT_HUMANS, - EV_NONE, - -1, - qfalse, - qtrue - }, - { - BA_H_REPEATER, - "repeater", - "team_human_repeater", - { -15, -15, -15 }, - { 15, 15, 15 }, - 10, - 1000, - 50, - 50, - 150, - MOD_HSPAWN, - BIT_HUMANS, - EV_NONE, - 100, - qfalse, - qfalse + BA_D_SPAWN, //int buildNum; + "bioegg", //char *buildName; + "team_droid_spawn", //char *entityName; + { -15, -15, -15 }, //vec3_t mins; + { 15, 15, 15 }, //vec3_t maxs; + 100, //int buildPoints; + 1000, //int health; + 50, //int damage; + 50, //int splashDamage; + 200, //int splashRadius; + MOD_DSPAWN, //int meansOfDeath; + BIT_DROIDS, //int team; + EV_ITEM_GROW, //int spawnEvent; + 100, //int nextthink; + 0, //int turretFireSpeed; + 0, //int turretRange; + WP_NONE, //weapon_t turretProjType; + qfalse, //qboolean creepTest; + qfalse //qboolean reactorTest; + }, + { + BA_D_DEF1, //int buildNum; + "defense1", //char *buildName; + "team_droid_def1", //char *entityName; + { -15, -15, -15 }, //vec3_t mins; + { 15, 15, 15 }, //vec3_t maxs; + 80, //int buildPoints; + 1000, //int health; + 50, //int damage; + 20, //int splashDamage; + 50, //int splashRadius; + MOD_DSPAWN, //int meansOfDeath; + BIT_DROIDS, //int team; + EV_ITEM_GROW, //int spawnEvent; + 100, //int nextthink; + 0, //int turretFireSpeed; + 0, //int turretRange; + WP_NONE, //weapon_t turretProjType; + qtrue, //qboolean creepTest; + qfalse //qboolean reactorTest; + }, + { + BA_D_HIVEMIND, //int buildNum; + "hivemind", //char *buildName; + "team_droid_hivemind", //char *entityName; + { -15, -15, -15 }, //vec3_t mins; + { 15, 15, 15 }, //vec3_t maxs; + 0, //int buildPoints; + 1000, //int health; + 50, //int damage; + 20, //int splashDamage; + 50, //int splashRadius; + MOD_DSPAWN, //int meansOfDeath; + BIT_DROIDS, //int team; + EV_ITEM_GROW, //int spawnEvent; + -1, //int nextthink; + 0, //int turretFireSpeed; + 0, //int turretRange; + WP_NONE, //weapon_t turretProjType; + qfalse, //qboolean creepTest; + qtrue //qboolean reactorTest; + }, + { + BA_H_SPAWN, //int buildNum; + "replicator", //char *buildName; + "team_human_spawn", //char *entityName; + { -40, -40, -4 }, //vec3_t mins; + { 40, 40, 4 }, //vec3_t maxs; + 100, //int buildPoints; + 1000, //int health; + 50, //int damage; + 50, //int splashDamage; + 150, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + EV_NONE, //int spawnEvent; + 100, //int nextthink; + 0, //int turretFireSpeed; + 0, //int turretRange; + WP_NONE, //weapon_t turretProjType; + qfalse, //qboolean creepTest; + qfalse //qboolean reactorTest; + }, + { + BA_H_DEF1, //int buildNum; + "plasmaturret", //char *buildName; + "team_human_def1", //char *entityName; + { -24, -24, -11 }, //vec3_t mins; + { 24, 24, 11 }, //vec3_t maxs; + 80, //int buildPoints; + 1000, //int health; + 50, //int damage; + 20, //int splashDamage; + 50, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + EV_NONE, //int spawnEvent; + 50, //int nextthink; + 500, //int turretFireSpeed; + 500, //int turretRange; + WP_PLASMAGUN, //weapon_t turretProjType; + qfalse, //qboolean creepTest; + qfalse //qboolean reactorTest; + }, + { + BA_H_DEF2, //int buildNum; + "mgturret", //char *buildName; + "team_human_def2", //char *entityName; + { -24, -24, -11 }, //vec3_t mins; + { 24, 24, 11 }, //vec3_t maxs; + 80, //int buildPoints; + 1000, //int health; + 50, //int damage; + 20, //int splashDamage; + 50, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + EV_NONE, //int spawnEvent; + 50, //int nextthink; + 50, //int turretFireSpeed; + 300, //int turretRange; + WP_MACHINEGUN, //weapon_t turretProjType; + qfalse, //qboolean creepTest; + qfalse //qboolean reactorTest; + }, + { + BA_H_DEF3, //int buildNum; + "railturret", //char *buildName; + "team_human_def3", //char *entityName; + { -24, -24, -11 }, //vec3_t mins; + { 24, 24, 11 }, //vec3_t maxs; + 80, //int buildPoints; + 1000, //int health; + 50, //int damage; + 20, //int splashDamage; + 50, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + EV_NONE, //int spawnEvent; + 150, //int nextthink; + 4000, //int turretFireSpeed; + 1500, //int turretRange; + WP_RAILGUN, //weapon_t turretProjType; + qfalse, //qboolean creepTest; + qfalse //qboolean reactorTest; + }, + { + BA_H_MCU, //int buildNum; + "mcu", //char *buildName; + "team_human_mcu", //char *entityName; + { -15, -15, -15 }, //vec3_t mins; + { 15, 15, 15 }, //vec3_t maxs; + 200, //int buildPoints; + 1000, //int health; + 50, //int damage; + 50, //int splashDamage; + 150, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + EV_NONE, //int spawnEvent; + 100, //int nextthink; + 0, //int turretFireSpeed; + 0, //int turretRange; + WP_NONE, //weapon_t turretProjType; + qfalse, //qboolean creepTest; + qfalse //qboolean reactorTest; + }, + { + BA_H_REACTOR, //int buildNum; + "reactor", //char *buildName; + "team_human_reactor", //char *entityName; + { -15, -15, -15 }, //vec3_t mins; + { 15, 15, 15 }, //vec3_t maxs; + 0, //int buildPoints; + 1000, //int health; + 50, //int damage; + 50, //int splashDamage; + 150, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + EV_NONE, //int spawnEvent; + -1, //int nextthink; + 0, //int turretFireSpeed; + 0, //int turretRange; + WP_NONE, //weapon_t turretProjType; + qfalse, //qboolean creepTest; + qtrue //qboolean reactorTest; + }, + { + BA_H_REPEATER, //int buildNum; + "repeater", //char *buildName; + "team_human_repeater", //char *entityName; + { -15, -15, -15 }, //vec3_t mins; + { 15, 15, 15 }, //vec3_t maxs; + 10, //int buildPoints; + 1000, //int health; + 50, //int damage; + 50, //int splashDamage; + 150, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + EV_NONE, //int spawnEvent; + 100, //int nextthink; + 0, //int turretFireSpeed; + 0, //int turretRange; + WP_NONE, //weapon_t turretProjType; + qfalse, //qboolean creepTest; + qfalse //qboolean reactorTest; } }; @@ -1505,6 +1535,66 @@ int BG_FindNextThinkForBuildable( int bclass ) /* ============== +BG_FindFireSpeedForBuildable +============== +*/ +int BG_FindFireSpeedForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].turretFireSpeed; + } + } + + return 1000; +} + +/* +============== +BG_FindRangeForBuildable +============== +*/ +int BG_FindRangeForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].turretRange; + } + } + + return 1000; +} + +/* +============== +BG_FindProjTypeForBuildable +============== +*/ +weapon_t BG_FindProjTypeForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].turretProjType; + } + } + + return WP_NONE; +} + +/* +============== BG_FindCreepTestForBuildable ============== */ |