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authorTim Angus <tim@ngus.net>2003-09-30 03:12:47 +0000
committerTim Angus <tim@ngus.net>2003-09-30 03:12:47 +0000
commitc760ccba1b81e343726f00cf405ae44c58488969 (patch)
treec36fd71e5f4f87807dfbdec891de2c6e3e0ad7a1 /src/game/bg_misc.c
parent7bebc75da4232a1e002102ac59b41868e39ce541 (diff)
* Human and alien buildable destructions are now particle system powered
* Acid tube effect is now particle system powered * Disabled hitSound * Sound other random tidyups
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 70136c4d..e23dc962 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -135,7 +135,7 @@ buildableAttributes_t bg_buildableList[ ] =
ACIDTUBE_REGEN, //int regenRate;
ACIDTUBE_SPLASHDAMAGE, //int splashDamage;
ACIDTUBE_SPLASHRADIUS, //int splashRadius;
- MOD_ASPAWN, //int meansOfDeath;
+ MOD_ATUBE, //int meansOfDeath;
BIT_ALIENS, //int team;
( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;