diff options
author | Tim Angus <tim@ngus.net> | 2003-09-30 03:12:47 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2003-09-30 03:12:47 +0000 |
commit | c760ccba1b81e343726f00cf405ae44c58488969 (patch) | |
tree | c36fd71e5f4f87807dfbdec891de2c6e3e0ad7a1 /src/game/bg_misc.c | |
parent | 7bebc75da4232a1e002102ac59b41868e39ce541 (diff) |
* Human and alien buildable destructions are now particle system powered
* Acid tube effect is now particle system powered
* Disabled hitSound
* Sound other random tidyups
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 70136c4d..e23dc962 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -135,7 +135,7 @@ buildableAttributes_t bg_buildableList[ ] = ACIDTUBE_REGEN, //int regenRate; ACIDTUBE_SPLASHDAMAGE, //int splashDamage; ACIDTUBE_SPLASHRADIUS, //int splashRadius; - MOD_ASPAWN, //int meansOfDeath; + MOD_ATUBE, //int meansOfDeath; BIT_ALIENS, //int team; ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; |