summaryrefslogtreecommitdiff
path: root/src/game/bg_misc.c
diff options
context:
space:
mode:
authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:20:08 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:53 +0000
commitc9083efba65343e9242ab05acd82ee7fcfa17e54 (patch)
tree717e309c90f141ffa600d45da78fbe241dfc0c66 /src/game/bg_misc.c
parentb6fd1bffca359783d14cd2000d39cd422ce64eb3 (diff)
* Pulse Rifle has a small impact "particle system" to show impact flash
Lucifer Cannon aesthetic changes: * Secondary fire has a blaster-like trail and impact flash * Primary fire missile sprite and impact particles scale their size with charge strength * Other players can hear Humans overcharge
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 45f6281f..1686f172 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -5079,7 +5079,7 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean
if( s->generic1 <= WPM_NONE || s->generic1 >= WPM_NUM_WEAPONMODES )
s->generic1 = WPM_PRIMARY;
- s->otherEntityNum = ps->otherEntityNum;
+ s->otherEntityNum = ps->otherEntityNum;
}