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authorTim Angus <tim@ngus.net>2001-12-21 21:23:41 +0000
committerTim Angus <tim@ngus.net>2001-12-21 21:23:41 +0000
commitd90bdf12e0aaa4cef3772d0d50fc40dfb1f09802 (patch)
treea5c95c4709372cc694c709d9c7f44929491e482e /src/game/bg_misc.c
parent9ce221f5d4cafc60aa78a8b1f1dc584a1e806c79 (diff)
After changing aliens->droids, changed droids->aliens *sigh*
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c84
1 files changed, 42 insertions, 42 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 2f8bd7a1..aacc5efb 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -255,7 +255,7 @@ gitem_t bg_itemlist[] =
{ "models/weapons2/gauntlet/gauntlet.md3",
0, 0, 0},
"icons/iconw_gauntlet",
- "Droid Build",
+ "Alien Build",
0,
IT_WEAPON,
WP_DBUILD,
@@ -271,7 +271,7 @@ gitem_t bg_itemlist[] =
{ "models/weapons2/gauntlet/gauntlet.md3",
0, 0, 0},
"icons/iconw_gauntlet",
- "Droid Build 2",
+ "Alien Build 2",
0,
IT_WEAPON,
WP_DBUILD2,
@@ -955,10 +955,10 @@ int bg_numItems = sizeof(bg_itemlist) / sizeof(bg_itemlist[0]) - 1;
buildableAttributes_t bg_buildableList[ ] =
{
{
- BA_D_SPAWN, //int buildNum;
+ BA_A_SPAWN, //int buildNum;
"bioegg", //char *buildName;
"Egg", //char *humanName;
- "team_droid_spawn", //char *entityName;
+ "team_alien_spawn", //char *entityName;
{ "models/buildables/bioegg/bioegg.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
@@ -970,7 +970,7 @@ buildableAttributes_t bg_buildableList[ ] =
50, //int splashDamage;
200, //int splashRadius;
MOD_DSPAWN, //int meansOfDeath;
- BIT_DROIDS, //int team;
+ BIT_ALIENS, //int team;
( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
@@ -984,10 +984,10 @@ buildableAttributes_t bg_buildableList[ ] =
qfalse //qboolean reactorTest;
},
{
- BA_D_BARRICADE, //int buildNum;
+ BA_A_BARRICADE, //int buildNum;
"barricade", //char *buildName;
"Barricade", //char *humanName;
- "team_droid_barricade",//char *entityName;
+ "team_alien_barricade",//char *entityName;
{ "models/buildables/barricade/barricade.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
@@ -999,7 +999,7 @@ buildableAttributes_t bg_buildableList[ ] =
20, //int splashDamage;
50, //int splashRadius;
MOD_DSPAWN, //int meansOfDeath;
- BIT_DROIDS, //int team;
+ BIT_ALIENS, //int team;
( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
@@ -1013,10 +1013,10 @@ buildableAttributes_t bg_buildableList[ ] =
qfalse //qboolean reactorTest;
},
{
- BA_D_BOOSTER, //int buildNum;
+ BA_A_BOOSTER, //int buildNum;
"booster", //char *buildName;
"Booster", //char *humanName;
- "team_droid_booster", //char *entityName;
+ "team_alien_booster", //char *entityName;
{ "models/buildables/booster/booster.md3", 0, 0, 0 },
{ -26, -26, -9 }, //vec3_t mins;
{ 26, 26, 9 }, //vec3_t maxs;
@@ -1028,7 +1028,7 @@ buildableAttributes_t bg_buildableList[ ] =
20, //int splashDamage;
50, //int splashRadius;
MOD_DSPAWN, //int meansOfDeath;
- BIT_DROIDS, //int team;
+ BIT_ALIENS, //int team;
( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
@@ -1042,10 +1042,10 @@ buildableAttributes_t bg_buildableList[ ] =
qfalse //qboolean reactorTest;
},
{
- BA_D_ACIDTUBE, //int buildNum;
+ BA_A_ACIDTUBE, //int buildNum;
"acid_tube", //char *buildName;
"Acid Tube", //char *humanName;
- "team_droid_acid_tube",//char *entityName;
+ "team_alien_acid_tube",//char *entityName;
{ "models/buildables/acid_tube/acid_tube.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
@@ -1057,7 +1057,7 @@ buildableAttributes_t bg_buildableList[ ] =
20, //int splashDamage;
400, //int splashRadius;
MOD_DSPAWN, //int meansOfDeath;
- BIT_DROIDS, //int team;
+ BIT_ALIENS, //int team;
( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
500, //int nextthink;
@@ -1071,10 +1071,10 @@ buildableAttributes_t bg_buildableList[ ] =
qfalse //qboolean reactorTest;
},
{
- BA_D_TRAPPER, //int buildNum;
+ BA_A_TRAPPER, //int buildNum;
"trapper", //char *buildName;
"Trapper", //char *humanName;
- "team_droid_trapper", //char *entityName;
+ "team_alien_trapper", //char *entityName;
{ "models/buildables/trapper/trapper.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
@@ -1086,7 +1086,7 @@ buildableAttributes_t bg_buildableList[ ] =
20, //int splashDamage;
50, //int splashRadius;
MOD_DSPAWN, //int meansOfDeath;
- BIT_DROIDS, //int team;
+ BIT_ALIENS, //int team;
( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
@@ -1100,10 +1100,10 @@ buildableAttributes_t bg_buildableList[ ] =
qfalse //qboolean reactorTest;
},
{
- BA_D_HIVEMIND, //int buildNum;
+ BA_A_HIVEMIND, //int buildNum;
"hivemind", //char *buildName;
"Hivemind", //char *humanName;
- "team_droid_hivemind", //char *entityName;
+ "team_alien_hivemind", //char *entityName;
{ "models/buildables/hivemind/hivemind.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
@@ -1115,7 +1115,7 @@ buildableAttributes_t bg_buildableList[ ] =
20, //int splashDamage;
50, //int splashRadius;
MOD_DSPAWN, //int meansOfDeath;
- BIT_DROIDS, //int team;
+ BIT_ALIENS, //int team;
( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
-1, //int nextthink;
@@ -2002,7 +2002,7 @@ int BG_FindUniqueTestForBuildable( int bclass )
classAttributes_t bg_classList[ ] =
{
{
- PCL_D_B_BASE, //int classnum;
+ PCL_A_B_BASE, //int classnum;
"Builder", //char *className;
"Builder", //char *humanName;
"lucy", //char *modelname;
@@ -2022,12 +2022,12 @@ classAttributes_t bg_classList[ ] =
350, //int steptime;
0.8f, //float speed;
1.0f, //float sticky;
- { PCL_D_B_LEV1, PCL_NONE, PCL_NONE }, //int children[ 3 ];
+ { PCL_A_B_LEV1, PCL_NONE, PCL_NONE }, //int children[ 3 ];
2000, //int timetoevolve;
100 //int value;
},
{
- PCL_D_B_LEV1, //int classnum;
+ PCL_A_B_LEV1, //int classnum;
"BuilderLevel1", //char *classname;
"Advanced Builder", //char *humanname;
"lucy", //char *modelname;
@@ -2052,7 +2052,7 @@ classAttributes_t bg_classList[ ] =
100 //int value;
},
{
- PCL_D_O_BASE, //int classnum;
+ PCL_A_O_BASE, //int classnum;
"Offensive", //char *classname;
"Offensive", //char *humanname;
"klesk", //char *modelname;
@@ -2072,12 +2072,12 @@ classAttributes_t bg_classList[ ] =
25, //int steptime;
1.8f, //float speed;
5.0f, //float sticky;
- { PCL_D_O_LEV1, PCL_NONE, PCL_NONE }, //int children[ 3 ];
+ { PCL_A_O_LEV1, PCL_NONE, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
100 //int value;
},
{
- PCL_D_O_LEV1, //int classnum;
+ PCL_A_O_LEV1, //int classnum;
"OffensiveLevel1", //char *classname;
"Offensive Level 1", //char *humanname;
"anarki", //char *modelname;
@@ -2097,12 +2097,12 @@ classAttributes_t bg_classList[ ] =
25, //int steptime;
1.6f, //float speed;
4.0f, //float sticky;
- { PCL_D_O_LEV2, PCL_D_O_LEV1_UPG, PCL_NONE }, //int children[ 3 ];
+ { PCL_A_O_LEV2, PCL_A_O_LEV1_UPG, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
100 //int value;
},
{
- PCL_D_O_LEV1_UPG, //int classnum;
+ PCL_A_O_LEV1_UPG, //int classnum;
"OffensiveLevel1-Upgrade", //char *classname;
"Offensive Level 1 Upgrade", //char *humanname;
"anarki", //char *modelname;
@@ -2122,12 +2122,12 @@ classAttributes_t bg_classList[ ] =
25, //int steptime;
1.6f, //float speed;
4.0f, //float sticky;
- { PCL_D_O_LEV2, PCL_NONE, PCL_NONE }, //int children[ 3 ];
+ { PCL_A_O_LEV2, PCL_NONE, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
100 //int value;
},
{
- PCL_D_O_LEV2, //int classnum;
+ PCL_A_O_LEV2, //int classnum;
"OffensiveLevel2", //char *classname;
"Offensive Level 2", //char *humanname;
"bones", //char *modelname;
@@ -2147,12 +2147,12 @@ classAttributes_t bg_classList[ ] =
25, //int steptime;
1.5f, //float speed;
3.0f, //float sticky;
- { PCL_D_O_LEV3, PCL_D_O_LEV2_UPG, PCL_NONE }, //int children[ 3 ];
+ { PCL_A_O_LEV3, PCL_A_O_LEV2_UPG, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
100 //int value;
},
{
- PCL_D_O_LEV2_UPG, //int classnum;
+ PCL_A_O_LEV2_UPG, //int classnum;
"OffensiveLevel2-Upgrade", //char *classname;
"Offensive Level 2 Upgrade", //char *humanname;
"bones", //char *modelname;
@@ -2172,12 +2172,12 @@ classAttributes_t bg_classList[ ] =
25, //int steptime;
1.5f, //float speed;
3.0f, //float sticky;
- { PCL_D_O_LEV3, PCL_NONE, PCL_NONE }, //int children[ 3 ];
+ { PCL_A_O_LEV3, PCL_NONE, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
100 //int value;
},
{
- PCL_D_O_LEV3, //int classnum;
+ PCL_A_O_LEV3, //int classnum;
"OffensiveLevel3", //char *classname;
"Offensive Level 3", //char *humanname;
"orbb", //char *modelname;
@@ -2197,12 +2197,12 @@ classAttributes_t bg_classList[ ] =
60, //int steptime;
1.3f, //float speed;
5.0f, //float sticky;
- { PCL_D_O_LEV4, PCL_D_O_LEV3_UPG, PCL_NONE }, //int children[ 3 ];
+ { PCL_A_O_LEV4, PCL_A_O_LEV3_UPG, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
100 //int value;
},
{
- PCL_D_O_LEV3_UPG, //int classnum;
+ PCL_A_O_LEV3_UPG, //int classnum;
"OffensiveLevel3-Upgrade", //char *classname;
"Offensive Level 3 Upgrade", //char *humanname;
"orbb", //char *modelname;
@@ -2222,12 +2222,12 @@ classAttributes_t bg_classList[ ] =
60, //int steptime;
1.3f, //float speed;
5.0f, //float sticky;
- { PCL_D_O_LEV4, PCL_NONE, PCL_NONE }, //int children[ 3 ];
+ { PCL_A_O_LEV4, PCL_NONE, PCL_NONE }, //int children[ 3 ];
3000, //int timetoevolve;
100 //int value;
},
{
- PCL_D_O_LEV4, //int classnum;
+ PCL_A_O_LEV4, //int classnum;
"OffensiveLevel4", //char *classname;
"Offensive Level 4", //char *humanname;
"xaero", //char *modelname;
@@ -2784,7 +2784,7 @@ weaponAttributes_t bg_weapons[ ] =
100, //int price;
SLOT_WEAPON, //int slots;
"dbuild", //char *weaponName;
- "Droid build weapon", //char *weaponHumanName;
+ "Alien build weapon", //char *weaponHumanName;
0, //int quan;
0, //int clips;
0, //int maxClips;
@@ -2797,7 +2797,7 @@ weaponAttributes_t bg_weapons[ ] =
100, //int price;
SLOT_WEAPON, //int slots;
"dbuild2", //char *weaponName;
- "Droid build weapon2",//char *weaponHumanName;
+ "Alien build weapon2",//char *weaponHumanName;
0, //int quan;
0, //int clips;
0, //int maxClips;
@@ -3416,7 +3416,7 @@ qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const pla
(item->giTag == PW_REDFLAG && ent->modelindex2) ||
(item->giTag == PW_REDFLAG && ps->powerups[PW_BLUEFLAG]))
return qtrue;*/
- } else if (ps->persistant[PERS_TEAM] == TEAM_DROIDS) {
+ } else if (ps->persistant[PERS_TEAM] == TEAM_ALIENS) {
/*if (item->giTag == PW_REDFLAG ||
(item->giTag == PW_BLUEFLAG && ent->modelindex2) ||
(item->giTag == PW_BLUEFLAG && ps->powerups[PW_REDFLAG]))
@@ -3634,7 +3634,7 @@ char *eventnames[] = {
"EV_POWERUP_REGEN",
"EV_GIB_PLAYER", // gib a previously living player
- "EV_GIB_DROID", //TA: generic green gib for droids
+ "EV_GIB_ALIEN", //TA: generic green gib for aliens
"EV_BUILD_CONSTRUCT", //TA
"EV_BUILD_DESTROY", //TA