diff options
author | Tim Angus <tim@ngus.net> | 2003-02-14 06:59:20 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-02-14 06:59:20 +0000 |
commit | e3700fdccf16c8f5c3cb68f732dd994046999f38 (patch) | |
tree | 1e3370e73df914aec7116e30fad8e1aea61027d9 /src/game/bg_misc.c | |
parent | b9e28692c2f13c07974fb389d92d805234c8893c (diff) |
* Fixed the huge gaping bugs in the battlesuit model switching
* Patch before this introduced nearby object for corpses
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 893f2f2d..1be34a84 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1575,6 +1575,19 @@ classAttributes_t bg_classList[ ] = { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; 0, //int timetoevolve; 0 //int value; + }, + { + //this isn't a real class, but a dummy to force the client to precache the model + //FIXME: one day do this in a less hacky fashion + PCL_H_BSUIT, "bsuit", "bsuit", + + "keel", + 1.0f, + "default", + + "bsuit", ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), { 0, 0, 0 }, { 0, 0, 0, }, + { 0, 0, 0, }, { 0, 0, 0, }, { 0, 0, 0, }, 0, 0, 0, 0, 0, WP_NONE, 0.0f, 0, + 0.0f, 0, 1.0f, 1.0f, { PCL_NONE, PCL_NONE, PCL_NONE }, 0, 0 } }; |