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authorTim Angus <tim@ngus.net>2003-02-14 06:59:20 +0000
committerTim Angus <tim@ngus.net>2003-02-14 06:59:20 +0000
commite3700fdccf16c8f5c3cb68f732dd994046999f38 (patch)
tree1e3370e73df914aec7116e30fad8e1aea61027d9 /src/game/bg_misc.c
parentb9e28692c2f13c07974fb389d92d805234c8893c (diff)
* Fixed the huge gaping bugs in the battlesuit model switching
* Patch before this introduced nearby object for corpses
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 893f2f2d..1be34a84 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1575,6 +1575,19 @@ classAttributes_t bg_classList[ ] =
{ PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
0, //int timetoevolve;
0 //int value;
+ },
+ {
+ //this isn't a real class, but a dummy to force the client to precache the model
+ //FIXME: one day do this in a less hacky fashion
+ PCL_H_BSUIT, "bsuit", "bsuit",
+
+ "keel",
+ 1.0f,
+ "default",
+
+ "bsuit", ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), { 0, 0, 0 }, { 0, 0, 0, },
+ { 0, 0, 0, }, { 0, 0, 0, }, { 0, 0, 0, }, 0, 0, 0, 0, 0, WP_NONE, 0.0f, 0,
+ 0.0f, 0, 1.0f, 1.0f, { PCL_NONE, PCL_NONE, PCL_NONE }, 0, 0
}
};