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authorTim Angus <tim@ngus.net>2001-08-08 07:01:43 +0000
committerTim Angus <tim@ngus.net>2001-08-08 07:01:43 +0000
commit303ac7f1b88376c40a0462a644519e390d0e2dee (patch)
tree9538d5496cdd24c2efd34a7e141a332ca0b5a5c9 /src/game/bg_pmove.c
parentcc7e391e658ddaaf2c8d9f5fcb2447829ba2c51d (diff)
Bugfix in QVM VectorCopy macro
Diffstat (limited to 'src/game/bg_pmove.c')
-rw-r--r--src/game/bg_pmove.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 620ef21a..ea772267 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -1323,13 +1323,9 @@ static void PM_GroundClimbTrace( void )
//TA: If we're on the ceiling then grapplePoint is a rotation normal.. otherwise its a surface normal.
// would have been nice if Carmack had left a few random variables in the ps struct for mod makers
if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING )
- {
VectorCopy( ceilingNormal, surfNormal );
- }
else
- {
VectorCopy( pm->ps->grapplePoint, surfNormal );
- }
//construct a vector which reflects the direction the player is looking wrt the surface normal
AngleVectors( pm->ps->viewangles, forward, NULL, NULL );