diff options
author | Tim Angus <tim@ngus.net> | 2001-08-08 07:01:43 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2001-08-08 07:01:43 +0000 |
commit | 303ac7f1b88376c40a0462a644519e390d0e2dee (patch) | |
tree | 9538d5496cdd24c2efd34a7e141a332ca0b5a5c9 /src/game/bg_pmove.c | |
parent | cc7e391e658ddaaf2c8d9f5fcb2447829ba2c51d (diff) |
Bugfix in QVM VectorCopy macro
Diffstat (limited to 'src/game/bg_pmove.c')
-rw-r--r-- | src/game/bg_pmove.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 620ef21a..ea772267 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -1323,13 +1323,9 @@ static void PM_GroundClimbTrace( void ) //TA: If we're on the ceiling then grapplePoint is a rotation normal.. otherwise its a surface normal. // would have been nice if Carmack had left a few random variables in the ps struct for mod makers if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) - { VectorCopy( ceilingNormal, surfNormal ); - } else - { VectorCopy( pm->ps->grapplePoint, surfNormal ); - } //construct a vector which reflects the direction the player is looking wrt the surface normal AngleVectors( pm->ps->viewangles, forward, NULL, NULL ); |