diff options
author | Tim Angus <tim@ngus.net> | 2009-10-03 13:16:49 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:38 +0000 |
commit | e9e52d0b7ec9bae071534df7581126d69d3e9bf8 (patch) | |
tree | 821a036f77322396ef919bb12fc8a64c7bcc4e51 /src/game/bg_pmove.c | |
parent | 8c7c2601239c96c077a54dd4753cde8e5ceccff7 (diff) |
* Fix various fuck-ups introduced during the merge
+ Re-add error case when parsing damage scripts
+ Reinstate G_CountSpawns
+ Add missing call to PM_StartTorsoAnim
+ staticise G_IsCreepHere
Diffstat (limited to 'src/game/bg_pmove.c')
-rw-r--r-- | src/game/bg_pmove.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 2da8e965..b7cec16e 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -3090,6 +3090,7 @@ static void PM_Weapon( void ) //allow some time for the weapon to be raised pm->ps->weaponstate = WEAPON_RAISING; + PM_StartTorsoAnim( TORSO_RAISE ); pm->ps->weaponTime += 250; return; } |