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authorTim Angus <tim@ngus.net>2003-08-30 01:47:31 +0000
committerTim Angus <tim@ngus.net>2003-08-30 01:47:31 +0000
commit030cfa4632dd76fcb72a3b12552f79f11201f94b (patch)
tree7e8d00ea9d5c29a4498bb9ba57ed39810a1b58e1 /src/game/bg_public.h
parent5a83bbfe97e2586f73afbc818684f56c847f9990 (diff)
* Integrated the overmind sounds
* Sounds for repairing stuff * Fixed a buildable animation bug * Added G_BroadcastEvent
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index f2b63342..ff96700d 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -532,9 +532,14 @@ typedef enum
EV_TAUNT,
EV_BUILD_DELAY, //TA: can't build yet
+ EV_BUILD_REPAIR, //TA: repairing buildable
+ EV_BUILD_REPAIRED, //TA: buildable has full health
+
+ EV_OVERMIND_ATTACK, //TA: overmind under attack
+ EV_OVERMIND_DYING, //TA: overmind close to death
+ EV_OVERMIND_SPAWNS, //TA: overmind needs spawns
+
EV_POISONCLOUD, //TA: client poisoned
- EV_KNOCKOVER, //TA: client knocked over
- EV_GETUP, //TA: client getting up
EV_RPTUSE_SOUND //TA: trigger a sound
} entity_event_t;