diff options
author | Tim Angus <tim@ngus.net> | 2003-08-30 01:47:31 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-08-30 01:47:31 +0000 |
commit | 030cfa4632dd76fcb72a3b12552f79f11201f94b (patch) | |
tree | 7e8d00ea9d5c29a4498bb9ba57ed39810a1b58e1 /src/game/bg_public.h | |
parent | 5a83bbfe97e2586f73afbc818684f56c847f9990 (diff) |
* Integrated the overmind sounds
* Sounds for repairing stuff
* Fixed a buildable animation bug
* Added G_BroadcastEvent
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index f2b63342..ff96700d 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -532,9 +532,14 @@ typedef enum EV_TAUNT, EV_BUILD_DELAY, //TA: can't build yet + EV_BUILD_REPAIR, //TA: repairing buildable + EV_BUILD_REPAIRED, //TA: buildable has full health + + EV_OVERMIND_ATTACK, //TA: overmind under attack + EV_OVERMIND_DYING, //TA: overmind close to death + EV_OVERMIND_SPAWNS, //TA: overmind needs spawns + EV_POISONCLOUD, //TA: client poisoned - EV_KNOCKOVER, //TA: client knocked over - EV_GETUP, //TA: client getting up EV_RPTUSE_SOUND //TA: trigger a sound } entity_event_t; |